Showing what someone got hit by is not the same as showing who is attending to mechanics. This is an example of my point that some believe the parser is all, when it is just a measuring tool.Actually...parse data does show stuff like that on the main site where this information is uploaded. Its more than just raw damage - it does show things like timelines, events, every cast time, who died and to what, what killed whom, etc. There's a ridiculous amount of information that you find on it.
On FFLogs there is a "replay" feature that allows people to watch a fight that was uploaded in the most minimalistic of terms. You are able to see when people move, when the mob moves, damage done, damage taken, healing done/received, abilities used by the mobs, etc.
So, yes, you can actually see who is not attending to mechanics using the data from FFLOGs, replay function, and deductive reasoning.
And once again a parser fan misses the point. People aren't worrying about people replaying their performance and seeing what they did or did not do. People are in party that only care about their numbers. Excessive reliance on a parser is very detrimental to team play.
Numbers which are representative of one's performance. You do not know what people at large use the service for; my Ninja and I regularly look over what we did versus what others of our job did, how they optimized, and how we can better optimize for our group.
Am I claiming everybody uses it like this? No. I don't have the data. But neither do you.
Correct usage of a parser is very beneficial to team play.Excessive reliance on a parser is very detrimental to team play.
That's just not true, because World First teams have often used it in their own progressions. I'm not sure what kind of parties you have been in or what kind of players that you have played with, but over-reliance on numbers is not the usual case. The logs available now are perfect for comparing what the top guys are doing to what you're doing. As far as numbers go, numbers are important. Just this morning, I went into V5S and our DPS was so low that we couldn't even kill the chimney. All of us asked if anybody was running a parse to find out who was not contributing enough so we could work on it together - and this was a PUG group.
What you are talking about are likely parse groups and speed kill groups, which...yeah, those groups only care about numbers. But again, those really are not representative of the majority. Many groups are satisfied with just having a good and getting the weekly clear out of the way.
It's not explictly allowed, hence why there is a don't ask, don't tell policy that is generally adhered to that a lot of people follow. There's not really much of an issue as long as folks aren't going around and harassing people about their DPS. Nobody here is really arguing that it's against ToS. That much, we all acknowledge. The point of the thread, however, is to discuss alternatives that could be somewhat effective at replicating a little bit of what parsers do, like a compromise.
Last edited by KaivaC; 05-17-2018 at 03:06 PM.
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