Yeah, it always was a japanese dev thing at heart. There are some that still do it, usually B-games like Galgun or Schoolgirl Zombie Hunter, but they often start at B and make the conditions fairly generous to rank up.
Well, they really need to add ingame parsing and make the games memory more difficult to scan. From what I understand theres no encryption or obfuscation whatsoever. There are plenty of games out there that dont have 3rd party programs outside of hardcore paid bots simply because the devs made it too difficult to make stuff like that (as an example, ESO used to have an ACT plugin, but its developer abandoned it when the game made its memory more difficult to scan).
Parsing isn't the problem (and heck, they could even offer the option to disable parsing or "make my parse private" to individual players). The problem is that ACT is being used for things way beyond simple parsing. It's radar as far as hunts are concerned, and on top of that apparently now there's a plugin that lets people script with it? Thats pretty bad. I only recently heard about that but it does explain a lot of stuff Ive been seeing lately (wont go into specifics)... Honestly, I dont generally care when I see people doing something that doesnt impact my gameplay. Im not going to sit there and fill out reports over a bunch of teleporting gathering bots because, well, that's SE's job. They should be able to detect and deal with that sort of thing. But yeah when I see people talk like they're hot ****, when they're blatantly cheating at the game, that really grinds me. Is that petty? idk. lol
Last edited by Enlial; 05-17-2018 at 03:48 AM.
A couple of small clarifications:
SSS would have more merit if it gave any real feedback beyond 'you've done an amount of damage within a timer'. As is however, I just don't think it fits in with the difficulty of high end content at release. The lack of any meaningful feedback coupled with a complete inability to factor in team comps has had me thinking it's a half baked exercise from the world go.
Assuming you're talking about what I think you are, lets be clear that the two hunt radars I'm aware off have nothing to do with ACT, nor are either plugins for it. One is stand alone, the other was an addition to a rival parser that was popular early on in ARR but I suspect is now defunct. Feel free to correct me if I'm mistaken of course, but I suspect I am not.
The scripting thing is a different kettle of fish, I consider the author to be a good friend and don't doubt his intentions with it, that plugin has some great QOL stuff as well as some really cool functionality for streamers. The keypress on event thing could fairly be labeled as scripting though. Whilst I don't use it myself, I would immediately guess that it's got more implications for crafting than it does combat.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
They gave the reason and made it very clear it will never happen because of the Koike incident.
From the Reddit:
A female player and celebrity named Miyu Koike, who also happened to be the host for FFXIV’s official Nico Nico channel show, had an incident she attempted to recruit 7 other players to play with her (this was broadcasted live at that time).
Abyss of Darkness, a world 3rd Japanese group for Final Coil clear then sneaked into the party (6 of them), streaming themselves through an unofficial channel and then made fun of Koike through slanders, spinning the boss around, and made fun of her DPS performance. Worse, Koike was also sexually harassed when the party disbands.
This prompted the Japanese community to punish the group sending hundreds of naked Roegadyns (Hageruga Matsuri, see below). As a result, these trolls ended up changing their names, servers, deleted their Twitter accounts, issued a non sincere apology through their Nicovideo live broadcast (which further angered the community).
Finally the group ended up a temporary ban given by the lead community representive, Foxclon himself.
The incident did not end in a sweet note however, therefore the group is currently monitored.
My problem with parsers isn't that they are used, it's that they do not tell the whole story but many are acting like they are the only thing that matters. They do not show who is helping or missing mechanics, they do not show who is more concerned with the win. They only show numbers. Too many groups end up relying on this to the point I once had a sch offer to show me how awesome her parser data was when I suggested she should really not be casting broil with 4 dead teammates.
Actually...parse data does show stuff like that on the main site where this information is uploaded. Its more than just raw damage - it does show things like timelines, events, every cast time, who died and to what, what killed whom, etc. There's a ridiculous amount of information that you find on it.My problem with parsers isn't that they are used, it's that they do not tell the whole story but many are acting like they are the only thing that matters. They do not show who is helping or missing mechanics, they do not show who is more concerned with the win. They only show numbers. Too many groups end up relying on this to the point I once had a sch offer to show me how awesome her parser data was when I suggested she should really not be casting broil with 4 dead teammates.
It's alerts can be configured to go off when a hunt mob is added to the entity list. Apples to oranges. Its why people can go afk at squonk for 12 hours and know the second bird of paradise spawns. Its why A-rank trains have a single person who leads the group to every mob. You can call it whatever you want but its having a big impact on the game.
Well intentioned or not, when you have something that works like "If this happens, then push this button", thats automation plain and simple
I suspect you're confusing it's capabilities with the actual hunt radar app =s
It's a shame this gets cited as a reason for SE's stance as in all honesty, the parser aspect of it was just one of many angles they used to have a go at her. It was pretty clear that even with no parser data available, they would have still acted in the manner that they did. Trolls will be trolls irrespective of the tools they have to use![]()
Last edited by Sebazy; 05-17-2018 at 05:09 AM.
Showing what someone got hit by is not the same as showing who is attending to mechanics. This is an example of my point that some believe the parser is all, when it is just a measuring tool.Actually...parse data does show stuff like that on the main site where this information is uploaded. Its more than just raw damage - it does show things like timelines, events, every cast time, who died and to what, what killed whom, etc. There's a ridiculous amount of information that you find on it.
It is not just that.It's a shame this gets cited as a reason for SE's stance as in all honesty, the parser aspect of it was just one of many angles they used to have a go at her. It was pretty clear that even with no parser data available, they would have still acted in the manner that they did. Trolls will be trolls irrespective of the tools they have to use
Japanese community will discipline themselves for this type of trolling behaviour.
These trolls are outcast-ed and have to change server and the names (still vulnerable to JP community internal blacklist).
English community on other hand will not discipline this type of trolling behaviur; and some will idolize these trolls.
Yoship is showing the emotion of disgust every time someone bring up parer.
It will simply never happens.
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