Hiya. Truth be told, it sounds like you actually have an issue with triggers rather than the parsing side of things.
Please keep in mind that for progression minded raiders, parsing is primarily a tool that is used to corroborate and verify both individual and team performances in content where these matter significantly.
As mentioned earlier, using a parser in this manner most definitely isn't a crutch. Optimising your own play ahead of the curve and MrHappy videos can be challenging, particularly for more dot centric classes (Look at how SMN went from Zero to Hero in early ARR as dot damage became more understood). Imagine trying to conduct research without any means to test or validate your experiments. You wouldn't be able to achieve much and frankly, this was how things went for the most part in early ARR. It's also ironic to note that even though we didn't have any accurate numbers back then, there was still very much a meta for BCOB even if in hindsight, it likely wasn't correct.
Calling Triggers a crutch is a much fairer point and I suspect you'd be better received if you went with this instead. I will balance this thought by noting that there isn't a lot of difference between a Trigger and coordinating/calling mechanics over voice comms.
With that cleared up, don't you think that an in game Parser that didn't offer any Trigger functionality would be a good thing?
Cheers



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