That is your POV though, as I said, for many people, a clear is a clear, no matter how sloppy it was.
To me, "carried" means, like you said, dude pays you guys and then sits in a corner watching you people kill the boss.
If I stayed dead the whole fight - there wouldve been no clear at all.
I think I mostly died on those thunder blows you had to share - if I failed that mech, and let a dps take the blow, there wouldve been no clear also.
I have no static and only pug, so my kills are usually nowhere near the quality of those youtube kills - usually chaotics... but still, boss is ded.
You'll sometimes see some world/server first kills that are really sloppy, with people making mistakes and dying, even sometimes a clear with a healer lb3 in it. Would you still consider the lesser players from those groups as being carried for their world first ? Would those teams kick the lower dps from their roster after each kill ?
A kill is a team work.
Imo having such a binary mindset isn't a good way to handle things. Even if at my level, I am working to get better, then players like KaivaC actively into savage, who are doing their best, are striving to get better and are getting clears : to me, they're not being carried. He doesn't clear sss ? One or two gear update later, he will, so what ?
Also, if such a mindset keeps being the dominant one, more and more people won't stand wiping 2 or 3 times... We all have our own pace at learning things, but if you can't even try more than 2 or 3 times, how do you actually want to improve :s ? And of course, dont forget chat flame wars...
On the other hand, I think only once or twice did I find a group in which we would wipe for 2-3 full timer runs - without a clear.
How did those groups ended ?
"Well too bad"
"Good luck, I hope you'll get it next time"
And so on.
tl;dr, : I think the term "carried" isn't constructive in a "I want to get better" thread![]()