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And this is why I don’t think SSS is a good judge of player readiness. A basic rotation won’t save you from mechanics. It won’t teach you how to heal or pre-emptively shield from AOE damage. It won’t teach you how to tank swap, or cooldown for tankbusters. It’s even a poor measure of DPS, because they scale it up to account for the lack of all of the above. We can agree to disagree, but I’ve always thought it was a poor indicator since they first put it in the game and I began to actively raid.
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Hyomin Park#0055




I've made a number of similar suggestions over the years and always been a highly divisive topic irrespective how you tackle it.
It's difficult to drum up support for this kind of thing due to the more hardcore scene wanting much more whilst also getting firm resistance from the anti ACT crowd. Large portions of either side are surprisingly unwilling to meet in the middle for any kind of compromise no matter the benefits it might bring or how softly softly and measured it's approach is.
It's a shame as I still think that a DPS/mechanics orientated Gold Saucer mini game would be a win win situation for all facets of the player base and for little effort from SE.
http://forum.square-enix.com/ffxiv/t...parser-problem

In other words, this person has never done the hardest content in an MMO, but wants to talk trash about how bad others are.
How could you come up with this theory about seeing numbers? You aren't making any sense...
I'd find it much less useful after battle.
One of the reasons I loved Skada back in WoW was because it was an invaluable raid leading tool during battle. I could on-the-spot after a wipe analyze everything, damage intake per boss ability, tank damage intake, what abilities someone with low dps is missing, who didn't damage the important adds, what killed who and so on. This information was also very valuable from a personal improvement point of view. What killed me? Why is that other player of my class doing better dps, how does their rotation differ?
Now you don't "need" this information and you can muddle through blind grand enough, but it adds a lot more depth and allows your raid team to push their potential that bit further.
ACT in comparison to Skada is horrendously clunky and lacking information. I do wish Enix would stop the hand-holding and fear of players being nasty and stop withholding tools and QoL from us, nasty players happen all the time as it is. In fact good parsing tools often catch out players being abusive too. Quite a few times in WoW I've shut up a dps linker by linking back their damage dealt to adds, interrupts or damage taken compared to the group.
Replying to the OPs idea.
I personally want to see how im performing while i am inside the instance, this helps in improving on the spot after a wipe, or in a successive run, only having one run show post-instance just isnt really good, also some statics look over their wipes in fflogs post raid day to also determine what they could do better, or what they could change, a scoreboard like that wouldnt really give enough information to those of us who want it.
The issue with parsing is not the tool, but the people who use it.
I couldn't care less if someone is running a damage parser in the background to evaluate their own performance. What I will take issue with is if they decide to spout off about other's performance if it doesn't meet their unrealistic standards or expectations.
I'm never going to outparse someone who is in super awesome crazy gear. It won't happen. Do I put my all into every dungeon and trial that I run? Yes, and I know for a fact that i'm not near as bad as some folks who sleep through their dungeons.
And yet, even with that, i've had people make rude comments in dungeons about my DPS.
So to those who want the tool to just evaluate how they're doing? And see some numbers to reflect on their performance? Thumbs up. To people that are wanting to use it to malign others? Take a long look in the mirror, because you're the ones that are making the dev team second guess allowing this thing's use in the game.
Last edited by ZJyn; 05-17-2018 at 01:52 AM.
You have stone sea sky to check your basic rotation and gauge improvements in damage. They won't do more because fflogs exist; because it goes beyond just checking your own performance into judging others and making content all about your dps ranking. They don't really want to legitimize that by making an official parser, or they'd have also made dps rankings like they did frontlnes and feast rankings, imo.




Duties need to grade you, perhaps like in FFXIII, when you complete a duty. Seeing a big C or D at the end of a primal might be a wake up call to a lot of people.
As long as bosses are dying, not many really care how it was done.
However, if your group dies with <5% HP remaining, you start looking why. Parsers can help groups squeak out the most dps possible.
Last edited by Deceptus; 05-17-2018 at 02:35 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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