Eh, at that point, I'd have to ask myself... "is the extra DPS really worth making other people nervous and perhaps frustrating and un-fun"?

The RDM and PLD in that story were obviously getting nervous, and they might have even been getting frustrated to the point the dungeon run is no longer fun. Not everybody enjoys "edge of the seat" action where a wipe is 2 seconds away at all times, some people want to be more relaxed and just put in a solid safe comfortable run.

I mean sure if you're going in with your FC or something and they're cool with that, then great! But randoms... eh. I tend to want to be more middle-line play, with some DPS, and a healthy amount of heal so that nobody has to feel nervous.

I know if I were a PLD and a healer was letting me almost die constantly (I have run into healers like this), that's when I start spamming Clemency. I don't like being two seconds from death constantly; one lag spike and we have a wipe that costs us far more time than you would have saved trying to edge out that extra Stone IV or what not.

Now, I get in Savage Raids and what-not, that Healer DPS is important... but the 4man dungeon is not Savage Raiding.

Sorry about the mini-rant there, but I felt that needed to be said. I've been on the receiving end of that kind of healing and it's Not fun, it's stressful. I'd rather we add 3-5 minutes to the whole dungeon run and be more careful/comfortable instead. I'm not THAT much in a hurry.