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  1. #11
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    SO!

    I tried another, and I think I did MUCH better:
    Handily, I uploaded a 1 minute clip from the first pull of Ala Mhigo a bit back if you want another comparison. It's an example I uploaded to demonstrate just how low you can let a tank go with little to no risk. It's worth noting that this was with an FC member though, I wouldn't be quite this harsh in a pug with a tank I don't trust

    Your improved targeting speed via F1-4 is immediately noticeable. This is easily the most significant single improvement from your last video and it'll only get better as you get more used to it. Great stuff.

    As for other things in order of significant to nitpicky:

    Definiately consider further refinements to your hotkeys, in particular moving away from clicking any crucial twitch abilities. @9:45 is probably the most glaring example where you are getting distracted hunting around with the mouse for your Tetra click. It's both sluggish and distracting and is likely to cause significant issues for you in emergency situations or more challenging content.

    I'll repeat my wincing at your excess movement and habit of dancing inefficient jigs particularly on bosses. The second boss @11:10 is the clearest and most unnecessary example of this, you're constantly repositioning yourself with little to no benefit and throwing away likely over 50% of your GCDs in the process. Whilst it's not actually going to impact anything other than your DPS on a boss like this. It still puts you behind on certain heals as you have to run in to AoE and it's another thing that is going to really hamper your throughput in raids.

    Your spell selection is still quite erratic as well with a good number of unnecessary medica 1s being the standout here. It's also worth noting that you are overhealing with your Cure IIs by 30-70% with a fair degree of consistency. Whilst it's better to heal too much than too little, if you want to head on down the DPS rabbit hole, this will be the next place to look at after you've set anchor and grown some roots

    Another area to look at is your overall awareness, both of your cooldown status as well as the overall situation around you. I'll openly admit that this is an area that I've struggled in and there's a few things you can do to make it easier. The biggest tip I can offer might not be so great for you with the limited HUD space you have, but it helped me no end, and that was to place a vertical 2 wide hotbar right alongside my character in the middle of the screen. It's not bound to any hotkeys and I only click a couple of non combat things on it. Rather it's primarily there to show me all my cooldown timers in one easy to glance at spot. This is hugely important in letting me instantly know if I have enough oGCDs in the bank to push DPS or if I need to play it safe and keep the tank topped. Another thing that can help with awareness is simply zooming the camera right out and looking down a little more. Giving yourself the best field of view over what's happening is paramount for Extremes and beyond.

    Moving into heavy nitpick territory, keep working on your regen and dot uptime. It's worth it <3

    Excuse me if it sounds harsh. Whilst you've clearly got room to improve (as does anyone frankly), your first clip was borderline train wreck status at times. You definitely look a lot more at home in this clip which is is a crucial step in the right direction. Whilst I'm chastising you for dropping the ball at 9:40, once you actually planted your feet and got your stuff together you looked a lot more convincing with the Cure IIs into dodging an AoE whilst placing Asylum immediately into more Cure IIs at 9:50 being a much better standard of play, enough so that I'll forgive you getting distracted with your Holy immediately after

    Good stuff, keep it up <3
    (0)
    Last edited by Sebazy; 05-18-2018 at 04:55 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #12
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    The only reason I casted Cure 1 at all in that entire clip was I saw that Assize was either up, or nearly up, and I just wanted to pop a Lilly or two so I could use Assize at 3 Lillies (because IIRC I only had 1-2 at the time).

    Should I not be doing that?

    And the other stuff... yeah, that first clip I was horribly rusty and fumbling all over the place. I was trying to remember where all the stuff was, and what I should be doing, kept forgetting abilities, etc. It was a trainwreck, so np with calling it what it was hehe.

    I still feel slightly rusty, and yes I did click Tetra and Bene a couple times, but again I did that out of caution, I didn't trust myself with hotkeying that when it was "do or die", I knew if I clicked it I was not going to throw something entirely different haha.

    But yes, I am working on improving that, and glad to hear that the 2nd was indeed better. It felt better, and more comfortable rather than chaotic like the first one.
    (0)

  3. #13
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    It is sad to say but yes you should ignore lilies completely.
    (0)

  4. #14
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Yep, as things stand, hoarding lilies is generally counter productive in most cases.

    It was possible to alternate between feeding assize and then blowing oGCDs in the 4.0 lvl 70 dungeons to boost your overall DPS, but the pacing and tank damage in the current two dungeons is slow enough that it just doesn't work now. Nor has it ever really worked in 8 man stuff, there just isn't enough single target healing needed for it to be viable.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #15
    Player
    Maeka's Avatar
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    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Ahh, okay so I'll ignore lillies then. One less thing to keep track of I suppose.
    (0)

  6. #16
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Finally figured out how to record. Yay for me. Mind you this run wasn't actually good, drk confuses me and I fumbled a few times (distracted irl). But with that said I think it's fair to say that it - at the very least - illustrates how there's no need to top people off. And any gameplay comparison is always an interesting source of info. It also shows that you don't need to rely on Cure I/II since I only used it 5 times in that run, though your mileage may vary depending on gear.
    https://www.twitch.tv/videos/262456649
    (0)
    Last edited by EaMett; 05-18-2018 at 07:49 AM.

  7. #17
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The first half of the first boss in Ea's clip is a really good example of when natural regen is sometimes enough to take care of AoEs. Even with Assize popping right before the AoE, everyone was nearly back to full before the boss did a second Electromagnetic Field. If I had to critique more, A Largesse on the Medica 2 at 5:47 followed by PI would have probably prevented both your tank and RDM getting rather nervous there

    I suspect you probably wanted to save Largesse for the Gorilla pull that was next, but the DRK got spooked enough to pop Living dead there which was a bit of a waste

    Solid DPS tho <3
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #18
    Player
    EaMett's Avatar
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    Dec 2016
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    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Yeah I was saving it . And the DRK and RDM clearly did get spooked xD. It's not really uncommon in my runs since it's easy to panic if you don't know when and how much damage is incoming < most people.
    This was mild though. I've had some instances where the pld or rdm (mostly) would constantly throw heals because they couldn't bear to see hp bars bellow 50%. I usually let them do their thing and dps >.>. They probably think I'm a terrible healer xD
    (0)

  9. #19
    Player
    Maeka's Avatar
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    Apr 2014
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    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Eh, at that point, I'd have to ask myself... "is the extra DPS really worth making other people nervous and perhaps frustrating and un-fun"?

    The RDM and PLD in that story were obviously getting nervous, and they might have even been getting frustrated to the point the dungeon run is no longer fun. Not everybody enjoys "edge of the seat" action where a wipe is 2 seconds away at all times, some people want to be more relaxed and just put in a solid safe comfortable run.

    I mean sure if you're going in with your FC or something and they're cool with that, then great! But randoms... eh. I tend to want to be more middle-line play, with some DPS, and a healthy amount of heal so that nobody has to feel nervous.

    I know if I were a PLD and a healer was letting me almost die constantly (I have run into healers like this), that's when I start spamming Clemency. I don't like being two seconds from death constantly; one lag spike and we have a wipe that costs us far more time than you would have saved trying to edge out that extra Stone IV or what not.

    Now, I get in Savage Raids and what-not, that Healer DPS is important... but the 4man dungeon is not Savage Raiding.

    Sorry about the mini-rant there, but I felt that needed to be said. I've been on the receiving end of that kind of healing and it's Not fun, it's stressful. I'd rather we add 3-5 minutes to the whole dungeon run and be more careful/comfortable instead. I'm not THAT much in a hurry.
    (0)

  10. #20
    Player
    EaMett's Avatar
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    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Well there's a lot to this topic.
    The tldr is that every healer has a security padding to make up for their or other people's mistakes. The amount of padding is what separates the good healers from the bad. Too much padding: you're just a healbot and aren't contributing properly. Too little: people die and you aren't contributing properly.
    Keeping in mind that you can't heal stupid, you have to find a good level. If 100% padding is keeping everyone topped off, and 0% someone dying (not a ridiculously stupid death) then 20% or so would be a sweet spot. How comfortable others are regarding this padding is pretty irrelevant.

    In my case the main point was(is?) that there was no real danger, no wipe 2 seconds away.
    I'm very aware of the boss damage output and skills. If someone has 10k+ hp and the electromagnetic field is ~8k damage (and as far as I've ever noticed doesn't crit) they aren't going to die. If you add to that the fact that there is no damage output for party members for a good 5-6 gcds, there's no lag spike that's going to do you in. (and if there is you're probably already lagging badly and would know better).
    Furthermore, that following electromagnetic field is followed by the target search that only the mch failed early on (and if you payed attention they made it out unscathed even though they painted each other into a corner at one point), so there was no urgency, they could handle themselves. You'll notice I still pull their health up enough that they could fail the target search and still survive.

    That's basically all you need to do, make sure people have enough hp that they can fail the next (set of) mechanic(s) without dying and your padding is adequate. Can someone still die if they get hit and stand in the ground dot... Sure, but that's seriously stepping into stupid and I was saving swiftcast in case.

    It's a pug and it can't be helped that people don't know what you're planning and often times don't know the fights and pulls as well as you do. That doesn't mean you should lag behind and keep everyone topped off because their "comfort" expectations aren't met otherwise.
    My story of the PLD or RDMs healing when barely bellow 50% should strike you as being way over the top, not something aggravating.

    Also, on a side note and because this is relevant. You'll soon find that people who are topped off just don't give 3 flying ducks about mechanics. Someone at 40-60% pays way more attention, and someone at 30% or bellow suddenly becomes a pro gamer. Save yourself some pain.
    (0)
    Last edited by EaMett; 05-18-2018 at 05:04 PM.

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