Ahh, okay so I'll ignore lillies then. One less thing to keep track of I suppose.


Ahh, okay so I'll ignore lillies then. One less thing to keep track of I suppose.
That's already ways better.
Looks like there are a few things you'll handle better with a little more exp. Like medica II into assize which is redundant. Apart from that it mostly looks like you just need to optimize your uptime. There are quite a few instances of you shifting and moving about without casting anything. Again I think this'll come with experience. the feeling the need to top your tank too.
Also don't forget the power of largesse + regen + asylum.
I will say though, you really need to get out of the habit of using Cure I when you're full mp. That skill should be dead to you unless you really need to pay attention to your mana management.


The only reason I casted Cure 1 at all in that entire clip was I saw that Assize was either up, or nearly up, and I just wanted to pop a Lilly or two so I could use Assize at 3 Lillies (because IIRC I only had 1-2 at the time).
Should I not be doing that?
And the other stuff... yeah, that first clip I was horribly rusty and fumbling all over the place. I was trying to remember where all the stuff was, and what I should be doing, kept forgetting abilities, etc. It was a trainwreck, so np with calling it what it was hehe.
I still feel slightly rusty, and yes I did click Tetra and Bene a couple times, but again I did that out of caution, I didn't trust myself with hotkeying that when it was "do or die", I knew if I clicked it I was not going to throw something entirely different haha.
But yes, I am working on improving that, and glad to hear that the 2nd was indeed better. It felt better, and more comfortable rather than chaotic like the first one.
It is sad to say but yes you should ignore lilies completely.




Yep, as things stand, hoarding lilies is generally counter productive in most cases.
It was possible to alternate between feeding assize and then blowing oGCDs in the 4.0 lvl 70 dungeons to boost your overall DPS, but the pacing and tank damage in the current two dungeons is slow enough that it just doesn't work now. Nor has it ever really worked in 8 man stuff, there just isn't enough single target healing needed for it to be viable.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Finally figured out how to record. Yay for me. Mind you this run wasn't actually good, drk confuses me and I fumbled a few times (distracted irl). But with that said I think it's fair to say that it - at the very least - illustrates how there's no need to top people off. And any gameplay comparison is always an interesting source of info. It also shows that you don't need to rely on Cure I/II since I only used it 5 times in that run, though your mileage may vary depending on gear.
https://www.twitch.tv/videos/262456649
Last edited by EaMett; 05-18-2018 at 07:49 AM.




The first half of the first boss in Ea's clip is a really good example of when natural regen is sometimes enough to take care of AoEs. Even with Assize popping right before the AoE, everyone was nearly back to full before the boss did a second Electromagnetic Field. If I had to critique more, A Largesse on the Medica 2 at 5:47 followed by PI would have probably prevented both your tank and RDM getting rather nervous there
I suspect you probably wanted to save Largesse for the Gorilla pull that was next, but the DRK got spooked enough to pop Living dead there which was a bit of a waste
Solid DPS tho <3
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Yeah I was saving it. And the DRK and RDM clearly did get spooked xD. It's not really uncommon in my runs since it's easy to panic if you don't know when and how much damage is incoming < most people.
This was mild though. I've had some instances where the pld or rdm (mostly) would constantly throw heals because they couldn't bear to see hp bars bellow 50%. I usually let them do their thing and dps >.>. They probably think I'm a terrible healer xD


Eh, at that point, I'd have to ask myself... "is the extra DPS really worth making other people nervous and perhaps frustrating and un-fun"?
The RDM and PLD in that story were obviously getting nervous, and they might have even been getting frustrated to the point the dungeon run is no longer fun. Not everybody enjoys "edge of the seat" action where a wipe is 2 seconds away at all times, some people want to be more relaxed and just put in a solid safe comfortable run.
I mean sure if you're going in with your FC or something and they're cool with that, then great! But randoms... eh. I tend to want to be more middle-line play, with some DPS, and a healthy amount of heal so that nobody has to feel nervous.
I know if I were a PLD and a healer was letting me almost die constantly (I have run into healers like this), that's when I start spamming Clemency. I don't like being two seconds from death constantly; one lag spike and we have a wipe that costs us far more time than you would have saved trying to edge out that extra Stone IV or what not.
Now, I get in Savage Raids and what-not, that Healer DPS is important... but the 4man dungeon is not Savage Raiding.
Sorry about the mini-rant there, but I felt that needed to be said. I've been on the receiving end of that kind of healing and it's Not fun, it's stressful. I'd rather we add 3-5 minutes to the whole dungeon run and be more careful/comfortable instead. I'm not THAT much in a hurry.
Well there's a lot to this topic.
The tldr is that every healer has a security padding to make up for their or other people's mistakes. The amount of padding is what separates the good healers from the bad. Too much padding: you're just a healbot and aren't contributing properly. Too little: people die and you aren't contributing properly.
Keeping in mind that you can't heal stupid, you have to find a good level. If 100% padding is keeping everyone topped off, and 0% someone dying (not a ridiculously stupid death) then 20% or so would be a sweet spot. How comfortable others are regarding this padding is pretty irrelevant.
In my case the main point was(is?) that there was no real danger, no wipe 2 seconds away.
I'm very aware of the boss damage output and skills. If someone has 10k+ hp and the electromagnetic field is ~8k damage (and as far as I've ever noticed doesn't crit) they aren't going to die. If you add to that the fact that there is no damage output for party members for a good 5-6 gcds, there's no lag spike that's going to do you in. (and if there is you're probably already lagging badly and would know better).
Furthermore, that following electromagnetic field is followed by the target search that only the mch failed early on (and if you payed attention they made it out unscathed even though they painted each other into a corner at one point), so there was no urgency, they could handle themselves. You'll notice I still pull their health up enough that they could fail the target search and still survive.
That's basically all you need to do, make sure people have enough hp that they can fail the next (set of) mechanic(s) without dying and your padding is adequate. Can someone still die if they get hit and stand in the ground dot... Sure, but that's seriously stepping into stupid and I was saving swiftcast in case.
It's a pug and it can't be helped that people don't know what you're planning and often times don't know the fights and pulls as well as you do. That doesn't mean you should lag behind and keep everyone topped off because their "comfort" expectations aren't met otherwise.
My story of the PLD or RDMs healing when barely bellow 50% should strike you as being way over the top, not something aggravating.
Also, on a side note and because this is relevant. You'll soon find that people who are topped off just don't give 3 flying ducks about mechanics. Someone at 40-60% pays way more attention, and someone at 30% or bellow suddenly becomes a pro gamer. Save yourself some pain.
Last edited by EaMett; 05-18-2018 at 05:04 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


. And the DRK and RDM clearly did get spooked xD. It's not really uncommon in my runs since it's easy to panic if you don't know when and how much damage is incoming < most people. 

