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  1. #21
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I'd have to really look at this more indepth to make sure I've given the idea the time it deserves, but I noticed a few things at a glance.

    1, please organize your skills. FFXIV is very gradual at skill prigression and easing players into their rotations. Having your skills organized help players understand the flow, and helps you identify and gapes you may have created in the process.

    2, List your traits. It's okay when explaining to show the corresponding traits, but listing them all out helps.

    3, Be careful with casts, recasts, and potencies. Some of your abilities have odd cast/recast times, and times. If something is a GCD ability it'll always have the same recast; cast 5 or 7 and recast 6 or 14 seems odd. And for the timers, the intervals are basically 3 and 5, 3 for server ticks, 5 for utility. Other times aren't wrong, just might feel out of place. As for potencies, the best suggestion I can make is look at similar skills on the same role of other jobs for an average, then factor in your design ideas and go from there.

    4, This one isn't so much your idea, but a suggestion. Look at the Geomancers of past games and take inspiration for job skills from there. Tbe only one I really see is Bolster. It's not needed but a nice touch.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #22
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Eloah View Post
    I'd have to really look at this more indepth to make sure I've given the idea the time it deserves, but I noticed a few things at a glance.

    1, please organize your skills. FFXIV is very gradual at skill prigression and easing players into their rotations. Having your skills organized help players understand the flow, and helps you identify and gapes you may have created in the process.

    2, List your traits. It's okay when explaining to show the corresponding traits, but listing them all out helps.

    3, Be careful with casts, recasts, and potencies. Some of your abilities have odd cast/recast times, and times. If something is a GCD ability it'll always have the same recast; cast 5 or 7 and recast 6 or 14 seems odd. And for the timers, the intervals are basically 3 and 5, 3 for server ticks, 5 for utility. Other times aren't wrong, just might feel out of place. As for potencies, the best suggestion I can make is look at similar skills on the same role of other jobs for an average, then factor in your design ideas and go from there.

    4, This one isn't so much your idea, but a suggestion. Look at the Geomancers of past games and take inspiration for job skills from there. Tbe only one I really see is Bolster. It's not needed but a nice touch.
    Thank you so much for that feedback, I'll be sure to simplify it here in a few to make it a bit easier to understand, mechanics, traits, spells and what level they're acquired, etc.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  3. #23
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by KisaiTenshi View Post
    If I were Yoshi-P and wanted to make the Lore fit correctly again:

    - Reset CNJ and THM's kit without a job stone to look more like V1.0's, with THM mostly being Astral/Umbral, and CNJ being 6 elements themed.
    - Make White Mage, Astrologian and Geomancer "Upgrade" jobs from having CNJ at 30.
    - Make White Mage, Black Mage and Red Mage would be an upgrade job from having THM at 30.

    For storyline reasons, WHM would need the player to have played the storyline to 30 to get the WHM stone normally, but can also get the WHM stone by getting THM to 30 and initiating the same quest, but will be blocked from the SB WHM storyline until Conjurer is completed or skipped, as all level 30 jobs are compartmentalized to at least level 60.

    Equipping the White Mage job stone would create an entirely new kit that is Astral based (replace Stone/Aero/Fluid Aura with Dia/Banish). Equipping the Astrologian would create a new kit as Astral/Umbral kit like it does presently. Equipping the Black Mage kit would do what it does now. Red Mage would replace existing conjure magic names with Astral magic names/animations, but otherwise be the same. Geomancer as a Healer would look like Conjurer does now, except have all 6 elements represented, not 3.

    Like I imagine a Geomancer having two sects, one with something like this


    Where the Pink lines represent one sect, and the green lines represent the other. So in one sect, you have one healing kit(healing shields) and two DPS kit (eg single target melee and AOE melee), while the other sect has two healing kits (eg ranged cures and damage reduction shields) and one DPS kit (AOE ranged) assigned in the same place. Or all elements can be represented at once, but they linearly upgrade (eg stone I to stone IV)

    This is awesome! I absolutely enjoyed reading this, and just maybe, we can see something like this happen.

    As far as the elements go; that right there is so impressive. If I were to incorporate that into the design, it would have a stance like:
    • Astral Sect. and Umbral Sect.

    the only issue I'd have is what sort of spells the GEO would have in Umbral stance. I know in a previous post I had GEO have the ability to manipulate weather patterns, perhaps Heat Waves, Thunderstorm, and a Blizzard like ability; without stealing any thunder from the Black Mage.

    That would be my only sort of fear. Of course, Scholar in FFXI had the ability to be a full on healer then change stances to be a Caster DPS. Doubtful SE would do anything THAT extreme, but you never know.

    Thanks again for that feedback
    (0)
    Last edited by PatronasCharm; 05-17-2018 at 03:39 AM.

  4. #24
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Didn't want to resubmit a new thread, so I refined this one, added a Google.doc, seeing we didn't get a healer in Shadowbringers, maybe slinging some ideas for healers could help. I'm all in for GEO still as well as Chemist, but only time will tell. Thanks FFXIV community, hopefully this redefined vision seems fun.

    It has new terrain manipulation added as well as weather effects. If it's too complicated let me know, a lot of the find details are in the Google.doc:

    (0)

  5. #25
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Casting Tornadoes, Hurricanes, Earthquakes, and Europtions? That's not the stuff of a healer, Geomancer should be dps.
    (0)

  6. #26
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Amnmaat View Post
    Casting Tornadoes, Hurricanes, Earthquakes, and Europtions? That's not the stuff of a healer, Geomancer should be dps.
    True but it’s sort of a fun shift right? Sort of like if Chemist were introduced it would be a unique concept that is outside traditional means of curing.

    The GEO cures with the forces of the Earth’s so weather / patterns / and such. Idk I still wish with all the GEO hints in 4.4 and on it would have been a third addition to SHb jobs.
    (0)

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