If I were Yoshi-P and wanted to make the Lore fit correctly again:
- Reset CNJ and THM's kit without a job stone to look more like V1.0's, with THM mostly being Astral/Umbral, and CNJ being 6 elements themed.
- Make White Mage, Astrologian and Geomancer "Upgrade" jobs from having CNJ at 30.
- Make White Mage, Black Mage and Red Mage would be an upgrade job from having THM at 30.
For storyline reasons, WHM would need the player to have played the storyline to 30 to get the WHM stone normally, but can also get the WHM stone by getting THM to 30 and initiating the same quest, but will be blocked from the SB WHM storyline until Conjurer is completed or skipped, as all level 30 jobs are compartmentalized to at least level 60.
Equipping the White Mage job stone would create an entirely new kit that is Astral based (replace Stone/Aero/Fluid Aura with Dia/Banish). Equipping the Astrologian would create a new kit as Astral/Umbral kit like it does presently. Equipping the Black Mage kit would do what it does now. Red Mage would replace existing conjure magic names with Astral magic names/animations, but otherwise be the same. Geomancer as a Healer would look like Conjurer does now, except have all 6 elements represented, not 3.
Like I imagine a Geomancer having two sects, one with something like this
Where the Pink lines represent one sect, and the green lines represent the other. So in one sect, you have one healing kit(healing shields) and two DPS kit (eg single target melee and AOE melee), while the other sect has two healing kits (eg ranged cures and damage reduction shields) and one DPS kit (AOE ranged) assigned in the same place. Or all elements can be represented at once, but they linearly upgrade (eg stone I to stone IV)