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  1. #61
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Azerhan View Post
    MCH is laughing at back. Clearly on of the hardest job to play. Mechanicaly, it's very hard, and much more if you want to play well, and any error is fatal. After playing MCH, I found most of the others jobs easy, because they aren't so much rigid than it.
    I think he was meaning that ranged as a whole tends to be a bit easier on average. I do agree with you that MCN is one of the hardest classes in the game, but most of the rest of the ranged classes are pretty darn easy.

    BRD: lol one of the easiest classes in the game
    RDM: IMO, the easiest class in the game
    BLM: Very simple rotation, though punishing if you screw up. This class does require good knowledge of encounters to maximize DPS though
    SMN: Somewhat janky rotation, but the class is relatively simple
    MCN: Very difficult job due to clunky mechanics and the incredibly ping reliant Wildfire skill

    Melee:
    DRG: The rotation is very straightforward, but this job has a million oGCD attacks. So many buttons.
    NIN: Mudras are still a bit ping reliant and buff timing is incredibly important for TA windows. Add to that all of the support skills and the constant 15% haste buff and this class is probably the hardest melee job.
    MNK: A million positionals and 15% haste. Rotation is relatively easy though for what it is worth
    SAM: Looks very simple at first glance, but gets incredibly complex to min/max.

    So on average, I'd call the ranged classes simpler to play optimally, though MCN is the most difficult ranged class by far IMO.
    (2)

  2. #62
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Tex_Mex View Post
    I think he was meaning that ranged as a whole tends to be a bit easier on average. I do agree with you that MCN is one of the hardest classes in the game, but most of the rest of the ranged classes are pretty darn easy.
    I dont think that post had anything to do with basic rotatio. More like how you position yourself as range or melee and how much mechanics ranged have to deal and how much melee have to deal.
    (0)

  3. #63
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sunako View Post
    I dont think that post had anything to do with basic rotatio. More like how you position yourself as range or melee and how much mechanics ranged have to deal and how much melee have to deal.
    ahhhh gotcha. Well then sure, ranged is definitely easier than melee because they are not punished as hard for bad positioning and they have less mechanics to deal with.
    (1)

  4. #64
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I do find melee to be more difficult.

    Not necessarily because I find them more mechanically difficult, but because I tend to prefer ranged combat since I main SMN/SCH. I'm used to when and how I need to be aware of mechanics at range, but much less so at melee range so I tend to get hit or mess up mechanics more on the rare instances I decide to play melee. Hilarious for my friends, slightly bruising to my pride. XD
    (1)

  5. #65
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    It’s not hard if you put in time to practice and sss. It’s just those queues....
    (0)

  6. #66
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm for me melees are way harder... not just in ff but in most mmos. I love pet cls in general tho I automatically end up on either a range cls like archer/hunter/sniper who goes with wolfs/bird etc or on a magic cls like smn or necromancer – and favoring these kind of cls I never got used to melee in any game...

    I'm lately pushing my last jobs to 70... played nin, mnk and currently drg for the last weeks and... its so embarrassing how I act most of the time on these cls...

    can't wait to survive the last 4,5 lvl just for the god of war title... so yeah for me melees are more difficult but still a lot of fun, especially the fast ones like nin or mnk (heard lately sam is going to wush wush faster as well now... my was still crit/det in the beginning) q.q
    (0)

  7. #67
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fail View Post
    Ranged is always much easier in MMOs. Bosses are given mechanics to make the tank and healer work. These mechanics almost always destroy melee dps. Meanwhile as ranged, you can sit there spamming your abilities, rarely having to worry about death. Even in FFXIV with bosses throwing out room-wide AoEs, it's still much easier to play ranged.

    Not only that, but you can actually enjoy the fights and stuff. Instead of spending the whole time with your face at butt level. Some games don't offer the camera distance this game does. So you never get to see anything but the boss' rear.
    I have to agree. Having been a caster for the 4+ years and switching to mellee to raid it is harder times for me. So many mechanics in Savage for instance range dps could still be attacking while mellee must move out to avoid damage and in turn loose lots of up time. It really annoys me alot, lol
    (0)

  8. #68
    Player
    Reberta's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    1
    Character
    Reberta Amachi
    World
    Mateus
    Main Class
    Dragoon Lv 70
    I played a ranged caster dps in wow for the better part of a decade, and decided to try something completely new with DRG last summer. It's not as frustrating as I thought it'd be.

    My skills don't have a cast time, so I can often continue my rotation while on the move. On the flipside of this, when the tank needs to move targets it can be slightly annoying trying to keep up in the middle of a critical moment in the rotation.

    The only other problem that came up in the past was being on top of a boss or being in the middle of a thick of enemies that needed to be AoE'd down... and then I couldn't see the ground or anything around me because of the almost blinding spell animations going on around my character. Until I learned that I could turn down or turn off other players' spell animations, I often found I couldn't tell when I was standing in an enemy aoe circle.

    It's really not as bad as I thought, even for us ground-hugging dragoons.
    (0)
    Even in Brave Exvius, our jumps are animation-locked.

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