giving everyone there own LB like in pvp No
giving everyone unique lb 1,2 to be more like 3 sure
it is silly that monk whips out a buster sword



giving everyone there own LB like in pvp No
giving everyone unique lb 1,2 to be more like 3 sure
it is silly that monk whips out a buster sword
That's the one change to the LB system, that I always wanted to see. I was disappointed when I discovered that every Melee DPS has the same LB animation, with only the Level 3 LB being unique. It's also really immersion breaking, for me as a Dragoon main, to pull a giant Buster Sword out of thin air.

right now LB is pretty useless and not usefull like you try to bring it because in 70% of the cases people activate LB too soon, they use the wrong LB or waste it on a mob instead of the boss. Only in 30% of the cases LB gets used correctly.
I find it wrong that a 8 player party gets to see their LB get wasted because the random player they happened to end up with is too ignorant a bout how the system works (or too selfish) to care or understand how they should be used.
On that end I think it wouldn't be wrong if SE made it the way it was supposed to be. So EVERYONE gets to contribute and EVERYONE except for yourself is allowed to ruin theirs without completely wasting the entire teams chances.
right now LB is just used for speedkilling because LB generation is poorly balanced.right now LB is pretty useless and not usefull like you try to bring it because in 70% of the cases people activate LB too soon, they use the wrong LB or waste it on a mob instead of the boss. Only in 30% of the cases LB gets used correctly.
I find it wrong that a 8 player party gets to see their LB get wasted because the random player they happened to end up with is too ignorant a bout how the system works (or too selfish) to care or understand how they should be used.
On that end I think it wouldn't be wrong if SE made it the way it was supposed to be. So EVERYONE gets to contribute and EVERYONE except for yourself is allowed to ruin theirs without completely wasting the entire teams chances.
LB needs a change but this isnt it.


I think adding in a personal LB, similar to the Adrenaline gauge wpuld be cool. And it doesn't have to be "massive" either. Maybe just a 500 potency attack. It's just a FF staple that feels like it's missing.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.


Again, it would just end up being "another cooldown" to use. What if they just re-branded all the currently existing high potency/long cooldown skills as "Limit Breaks", e.g. Dragonfire Dive, Forbidden Chakra, Hallowed Ground, Foul, Benediction? Because that's literally what you're asking for -- but I'm telling you they ALREADY EXIST, they just don't have "cast bars" or charge animations, but they turn the tide of battle just the same by either having a high potency or by making you invincible or by being a free mega heal for 0 mp, just like DPS/Healer/Tank LBs. Every job already has personal "Limit Breaks" as you want them, they just aren't called Limit Breaks--but they're extremely powerful skills on long cool downs nontheless that are already very similar to Limit Breaks but on a smaller scale.
And we have "trances", most jobs have a stance/skill/aura (Greased Lightning, Life of the Dragon, Darkside) that they maintain with their job gauges, and when the gauge is maxed out, they unleash "Limit Breaks", e.g. Nastrond, Verflare, Bhavacakra, Bloodspiller, etc...
Last edited by Jonnycbad; 05-16-2018 at 01:21 AM.
LB is not useful? Try getting out of 24 man and expert roulettes. EX trials and Savage/Ultimate is where good LB usage shines.
I could see everyone having separate Limit Breaks, like the Adrenaline in PvP, working inside regular dungeons and open world... But for Trials and Raids, the current system is much better.


It would be the healer's nightmare if that Limit Break bar fills up when the character takes damage, as it was on FF7/8 or trance bar on FF9.


It's true that healers and tanks don't often get to use limit breaks, but it's also true that healer and tanks have their own limit breaks, more so than DPS do. Every tank has a long-cooldown invincibility of some kind, and every healer has a long-cooldown "oh crap" button like Benediction. Those are your personal limit breaks.It's kinda annoying that no one allows you to LB because everyone wants to use the damage dealing sort of Limit break. In previous Final fantasies all our characters had their own seperate LB. So plz bring this back to FFXIV by also giving us all a seperate bar so it fills up a little slower, but everyone gets to use their LB seperately without anyone getting annoyed about it!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




