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  1. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    This isn't one of those "please give range dps anti knockback ability" thread is it? But whatever, I'll address it anyway. For melee jobs, lack of anti-knockback skill would not affect them much, since if properly timed, their movement skills could act as such. Monk might have to plan a bit in this regard but NIN, DRG, and SAM can pretty much use them for free with minimal loss.

    For tanks, all of them need Provoke-like skills as replacement.
    For PLD, they can have the (almost) orginal provoke, but instead of putting them at (top hate + 1) instead, it could be (top hate * 1.5, or higher) to help with their aggro management, and maybe increased healing received for certain duration.
    WAR can have original provoke effect, but now all their skills will now have added enmity effect attached to them (double, triple, whatever) for certain duration.
    For DRK, maybe put it on Sole Survivor (or make new skill entirely), put them at (top hate * 1.2) and give 100%-300%(arbitrary number, the point is to give them hefty sustain during this part) lifesteal for certain duration, and also increased enmity for every Dark Arts'd WS/abilities
    The general idea was to have all them useful in most situation and not just tank swapping, keeping effects on DPS throughput to minimum, while being different to certain degree.

    Not gonna bother with the rest since trying to give basic craps like Rampart, Esuna, Lucid, TP/MP regen etc. special snowflakes effects is beyond my capability.
    (0)
    Last edited by mosaicex; 05-15-2018 at 01:24 PM.

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