Quote Originally Posted by Alien_Gamer View Post
The long answer is it is technically possible but would involve rebuilding the server code and game engine from the ground up
Quote Originally Posted by Paladinleeds View Post
As others have mentioned, this wouldn't be possible for all.

Plus then there's the spaghetti code others have mentioned (given all the technical limitations you hear, it's probably a safe bet to say even code in Malbolge is easier to understand). All in all, I don't think it is technically feasible to do this.
The code itself isn't really all that bad. Keeping these sentiments just continues to spread misinformation. (However easy digested it is.)

From a technical standpoint, adding in more servers to the existing cross-world list is probably just a configuration or database change at the least. Hopefully some firewall adjustments if SE's done their due diligence to keep the datacenters isolated from each other. The reason they probably won't be linking datacenters is moreso for data integrity/storage and to prevent some other sort of information conflict.

We've already seen cases where users with the same name on different servers in the same datacenter in the same instance causes some glitches with emotes. (And I wouldn't be surprised if other quirks existed.)

So again, it's not a technical limitation in terms of programming. It's a technical limitation in terms of latency and possibly networking, with the possibility of encountering issues that haven't been tested. It would be silly to relay all of the character information between different physical locations and then have to broadcast that to all the players.