It's funny to see the more the game grow in subs, the lower is the content. If they are receiving more money, then they should be increasing the game content?



It's funny to see the more the game grow in subs, the lower is the content. If they are receiving more money, then they should be increasing the game content?
The money earned isn't necessarily going back into FFXIV, unfortunately. They outright admitted in the past to throwing some of the cash raised at FFXV...and I suspect that is still going on.




A raid, a dungeon, story quests, trials, a plethora of side quests and daily quests as well as QOL changes with a deep dungeon and eureka coming 2 weeks later. Honestly I personally can't ask for more in a content patch. The issue isn't the quantity of content per patch because honestly its on par to other MMO content patches from this perspective. The issue is the quality and longevity of the content.
IIRC, the new deep dungeon and eureka map are coming a month after the initial patch launches.A raid, a dungeon, story quests, trials, a plethora of side quests and daily quests as well as QOL changes with a deep dungeon and eureka coming 2 weeks later. Honestly I personally can't ask for more in a content patch. The issue isn't the quantity of content per patch because honestly its on par to other MMO content patches from this perspective. The issue is the quality and longevity of the content.




4.35, that's right. Still wouldn't consider it a problem though. The amount of content and when its being released is fine. It just needs to hold peoples' interest and for longer.


Raid once per weekA raid, a dungeon, story quests, trials, a plethora of side quests and daily quests as well as QOL changes with a deep dungeon and eureka coming 2 weeks later. Honestly I personally can't ask for more in a content patch. The issue isn't the quantity of content per patch because honestly its on par to other MMO content patches from this perspective. The issue is the quality and longevity of the content.
Normal trial one and done
MSQ one and done
Side quests one and done
Deep Dungeon I've done 1 time ever
Eureka - yet to step foot in (I don't think I've even accepted the first quest to unlock it)
Daily quests - not that interesting
The only pieces of content worth running multiple times:
The extreme trial. 1-10 times depending on weapon drops.
Ultimate. 2 weeks late but better than nothing.
You personally may not be able to ask for more... Some of us.. The raid logging only continues.




Everything you mentioned has to do with quality and longevity. Content that will keep people interested and playing. Eureka is there, it is content. The crux is if it is content people can be interested in and continue playing. Deep Dungeon is there. Just because you've done 1 ever is irrelevant overall, what matters is if it is content that draws enough interest and keeps people playing. Dailies quests can be interesting, side quests are fine, they just need to be interesting.Raid once per week
Normal trial one and done
MSQ one and done
Side quests one and done
Deep Dungeon I've done 1 time ever
Eureka - yet to step foot in (I don't think I've even accepted the first quest to unlock it)
Daily quests - not that interesting
The only pieces of content worth running multiple times:
The extreme trial. 1-10 times depending on weapon drops.
Ultimate. 2 weeks late but better than nothing.
You personally may not be able to ask for more... Some of us.. The raid logging only continues.
You claim the only content worth running multiple times is EX trails and Ultimate. That is a very narrow opinion considering all that is being added and the scope of the player base. Others don't care for those at all and consider other content worth running multiple times.
What exactly are you asking for? Because more isn't really a solid option considering the amount already being given, quality and longevity in design however is.
You have a point, there. You can add 10 dungeons/quests/raids in a patch, but if they only last 25mn max, everything will be done by the end of the week for players with a good game time.
Fun, engaging and/or innovative content is what's we really need.


Wasn't asking for anything really in particular. But if I had to pick anything it would just be being able to play the content more freely. For the last 2 months or so, all I've done, and like half the people in my static too, all we've done is raid log. Once a week for raid clears and that's it. I'd like to be able to run more freely with other people, help friends get their clears or just run more times for practice without screwing up people's loot drops. I'd like the 24-mans to NOT CHANGE TO ALL GREED. It needs a token system like the other raids because grinding for RNG's sake is a major turn off IMO. It's not fun. Eureka, it's just more of the same zerging fates/NMs until your eyes bleed, that lasts about 30 minutes before I get ready to fall asleep. People aren't even engaged in the content it's just netflix and chill.
So yea, if you want to point to quality over quantity then it's fair. I simply wanted to point out there is a lot more we could ask for.
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