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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    So you add a bar that increases slowly over time and when used you deal a 500 potency attack, or get a free AoE cure, or reduce incoming damage by 20%. How is that different from a regular job ability cooldown that already exists? What you're saying is adding a new button to press during content that does what we already have, but instead of an extra resource/cooldown in essence. Adding this would mean re-balancing all content to account for this extra new damage or heal, and again, these ALREADY EXIST and are baked into jobs right now! What difference is there between a 400 damage Limit Break that can be used every few minutes, vs an oGCD that can be used every few min with similar potency? A cast bar? An LB sound? It's the same thing under the hood buddy. One is available and is on a cooldown, the other is accrued over time through attacking, but they're both gated behind -time-, just differently. If you strip away what a personal LB looks and sounds like, it boils down to just being another cooldown that deals damage, mitigates damage, or heals.
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    Last edited by Jonnycbad; 05-16-2018 at 02:23 AM.