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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Ixal is for crafting up to level 50, Moogles for up to 60, Namazu for Level 70.

    Though they're going to run out of beast tribes come next expansion. You can't keep repeating the same formula and expect people to be enthusiastic about repeating the same thing they did before.
    Most likely they may introduce a new system to replace Beast tribes later on.

    Maybe new Craft Daily with a story focus on rebuilding a destroyed town/village/section of a city.

    It would be a ideal crafter daily storyline as well if the suspecion of WoL going to Garlemald in 5.0 is correct because the destruction of a good amount of the city and towns maybe devestating once the war is finally on the Garlean Empire's territory and the Garlean Empire unleash their best weapons to defeat the Alliance.
    (0)
    Last edited by EdwinLi; 05-15-2018 at 01:01 AM.

  2. #22
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Though they're going to run out of beast tribes come next expansion. You can't keep repeating the same formula and expect people to be enthusiastic about repeating the same thing they did before.
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    (0)

  3. #23
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Talraen View Post
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    Consider that the Garlean Empire considers the beasts and Eorzeans to be "savages", they'd kill off any beast tribes in their areas AND any Eozeans they can't subjugate. If we're going to see an incursion into their territory, there will not be beast tribes. Rebels maybe, but they'd not operate out in the open like the Beast tribes do. So the kind of thing we've done with the Moogles and Ixal would not be happening.

    No the only beast tribes left in the game that we haven't done the "good guy beast tribe" with are the Qiqirn.

    From a purely crafting/gathering perspective, what makes sense is something like "hamlet defense" , and rewarding contribution and effectiveness. That would be the logical thing to come out of what we've been doing with the Moogles. Build a hamlet, tower-defense style, placements matter. (If you've played Dungeon Defenders, like that.) Even a party of DoL/DoH could do it.

    But I'm not sure how many more "mini-games" FFXIV can justify having.
    (0)

  4. #24
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Lupine as a beast tribe? Unless added asap could be tricky fitting into SB
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  5. #25
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sekkei View Post
    I don't know about A and S rank being a problem, as long as those people do their business at the tribe's area. The Namazu are going to be in an area of the Azim Steppe that's supposedly only accessible by flying and there will be an aetheryte to teleport there as well.
    If it's located along the Western mountain, it is possible to scale on foot.
    (0)

  6. #26
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by KisaiTenshi View Post
    So the kind of thing we've done with the Moogles and Ixal would not be happening.
    I'm amused you brought the Ixali up as an example because that particular group was caught between two hostile factions, Gridania and the Ixali of Xelphatol (three if we want to include Ishgard). A lot of the quests involved you utilizing that Lalafell's connections, a party whose ties to the beast tribe were unknown - in a sense, a spy. They're a prime example to how a beast tribe can work behind enemy lines.
    (0)

  7. #27
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Consider that the Garlean Empire considers the beasts and Eorzeans to be "savages", they'd kill off any beast tribes in their areas AND any Eozeans they can't subjugate. If we're going to see an incursion into their territory, there will not be beast tribes. Rebels maybe, but they'd not operate out in the open like the Beast tribes do. So the kind of thing we've done with the Moogles and Ixal would not be happening.
    Way too much assumption.

    Even if the patch was focused on taking on the Garlean Empire, that doesn't mean all the new zone will be in Garlemad(?). And even in zones within, there's still the potential for helping BST tribes that have been in hiding.

    Also Kojin, Anata and Namazu were added in SB, so I don't understand where this notion of "we'll run out of Beast tribes" is coming from. They can literally add whatever they want with each new expansion.
    (2)

  8. #28
    Quote Originally Posted by Talraen View Post
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    for SB they could've done Azim Steppe tribe quests and Hancock quests for crafting. the Ananta quests are basically the Resistance anyway, could've done it exactly the same without the main quest character being Ananta.

    they didn't have to do anything with the Kojin outside of what's already in the MSQ.
    (0)

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