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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    4.3 Job Changes & Buffs - What do you expect? What should they be?

    As per above.

    Here is a reddit translation of the Live Letter info in regards to job adjustments.

    Summary: DRK - No adjustments for Dark Arts, Potency increase, Defense portion increased, usability improved (8 items), Plunge buff, animation cooldown will be reduced.

    MNK - Enmity supress skill will be added, though the trade off is firepower when used.

    SAM - Potency increase. Basic combo potency increase. Adding enmity control in one of SAM's skills, also hints on some others.

    NIN - DD based usability will be adjusted (DD is assumed to be Deep Dungeon in this context)

    BLM - Aetherial Manipulation and Between the Lines animation adjustments.

    SCH - Pet usability adjustments

    AST - Attack based spells cast time reduced, Lightspeed MP reduction effect from 25% to 50%, but damage inflict down effect will be removed. Aspected Helios will be buffed.
    For Japanese speakers, you can also peruse the 5/11 Nekokuma interview, though the information is nearly identical (a bit less vague in some points).

    Here is my attempt at a translation for said interview:
    Patch 4.3 Adjustments/Tuning:
    • Consult the 4.3 patch notes for fine details.
    • Provides tuning/balance adjustment for 7 jobs, DRK, MNK, NIN, BLM, SCH, AST.

    DRK
    • We were unable to make any fundamental changes with this patch, but we've tuned and fixed up as much as we can for now.
    • Many have asked to make Dark Arts easier to use, but we'd like for you to continue using Dark Arts as Dark Arts.
    • 8 actions have been adjusted through increased strength, defensive strength, or convenience.
    • We've buffed Plunge. We've shortened the animation lock following its use.

    MNK
    • Since we've added a enmity-suppressing skill to Samurai, Monk will receive the same. However, we'd like for it to be one where the Monk must really consider where to use it.

    NIN
    • No [changes] related to actual power, only to ease of use. These [changes] should be fun to see in the context of the new Deep Dungeon.

    SAM
    • Purely and simply, Samurai's raw firepower has been increased. Basic combo weaponskills have been buffed. 5 actions strengthened in total.
    • We've also added an enmity suppression effect somewhere into Samurai's toolkit.


    BLM
    • Movement speed caused by Ley Lines and Aetherial Manipulation increased.

    SCH
    • Pet independent/autonomous actions improved upon, but *["not by much" or "that's not all"]. (*Probably the prior.)

    AST
    • The cast times of attack spells have been shortened extremely.
    • Light Speed MP cost decrease buffed by a further* 25% or 50%. Additionally, we've made adjustments like removing the damage penalty and causing it to also shorten recast times in addition to just the cast times themselves. (*Additive or multiplicative increase uncertain.)
    • Aspected Helix buffed.
    _________________________________________________________________________________________________

    So, as for the purpose of the thread...

    1. Where left vague, what exact changes do you predict?

    2. Will these changes be sufficient for the balance and/or enjoyment of your class (where some ideal form of tuning or minor tweaks could have provided such)?
    (0)
    Last edited by Shurrikhan; 05-14-2018 at 11:43 AM.