Quote Originally Posted by Malkria View Post
The job simply feels clunky after level 50 once you start trying to squeeze in the ice/fire 4 spells. The job also feels clunky when you use the AM spell in how you either have to macro it or just trust that whoever you have pre-selected doesn't screw up. Third in that if your 'movement procs' and/or swift/triple cast are on CD your going to take good DPS hits as well as risk running out our timer which can lead to more issues. It isn't that all of these break the job outright, it's that they all add up to a job that feels like it could use some tuning. Which even the 'career BLMs" have admitted to.
I don't know how this is clunky the basic rotation is easy as hell: B3>(Eno>)B4>T3>F3>F4>F4>F4>F1>F4>F4>F4>repeat
And this is not Spellspeed dependent.

AM can feel clunky, but this comes more from the huge prerequisites (locating a party member in a save zone, targeting the party member) for an emergency movment/teleport and the basic problem with macros. As long AM doesn't target automatically an partymember in range or in line of sight (player or character) it will always feel clunky for its intend.

Also if you have to move without your "cheating tools" you are never in risk that your timer runs out. Use Transpose to keep UI/AF-Timer running, as long UI/AF is running Enochian keeps active and your Foul charges.
The only drawback for BLM is that he can't attack while moving and has to restart his rotation from the beginning.

The only tunings/reworks I would like to see are:
  1. UI/AF refresh with Thunder procs
  2. Freeze rework (no free placing, AoE around the target, upgrade B2 into Freeze, always gives UI3, removing Bind)
But that is just my opinion.