Quote Originally Posted by GunksFoy View Post
I thought chopping up posts was just attention seeking?
Mostly when you chop up a single paragraph into line by line. That is beyond silly at that point.

Quote Originally Posted by SkyEdge1 View Post
Just my 2c there were 5 post going back 7 pages only 1 of them was about BLM job suggestions rather than just a "wouldn\\'t it be cool if" post it also died after a few pages not sure how relevant that is. Also every element on BLM has Aoe because BLM cycles through fire ice and lightning on its standard rotation giving you the option to AoE at different points in the fight for varying degrees of effectiveness. TBH all your beef seems to be "I dont like this job and neither should you"
First off freeze, blizzard 2, and fire 2 are all redundant. The point wasn't that the BLM doesn't have access to AoE the point is that these are vastly under powered and largely ignored once you hit end game. You can use them, but they certainly wouldn't hurt from either having their function merged into a new AoE ability that would make room for other spells and/or abilities.

Second, yes I hate the BLM so much I have continued to play it. I mean I must hate healing so much as that I continue to play an AST even though i'm not fond of the speed run mentality that is so prevalent in tank community. Or being in melee that I am also trying to level a tank. This idea that you can't like things about a job without being able to criticize it is beyond silly. The good things I like about the BLM is that it is the only DPS I really feel like I matter since I can visibly see chunks of health, even on raid bosses, falling off and it is blatantly obvious when I am contributing to the DPS or not. I also in mmos in general just prefer the magic archetypes, so outside of not seeing any particularly cool staffs that match my outfit the aesthetics are cool too.

So no I don't think people should stop playing the BLM, and I have never EVER said that. Period. But just because a job is functional does NOT mean there are not significant ways it can be improved, and when you have several abilities going all but ignored and taking up space on a hotbar is a clear cut indication that the job could use improvement. Furthermore when you have a job being called a turret when only ONE ability on a decent CD promotes that; when the guides all focus on spell speed to try to increase said mobility, then maybe the job could use more base mobility.

The job simply feels clunky after level 50 once you start trying to squeeze in the ice/fire 4 spells. The job also feels clunky when you use the AM spell in how you either have to macro it or just trust that whoever you have pre-selected doesn't screw up. Third in that if your 'movement procs' and/or swift/triple cast are on CD your going to take good DPS hits as well as risk running out our timer which can lead to more issues. It isn't that all of these break the job outright, it's that they all add up to a job that feels like it could use some tuning. Which even the 'career BLMs" have admitted to.