Quote Originally Posted by Malkria View Post
To me the major issue is that the job is in the end all about momentum and keeping up the stream of DPS, and while I am all for the turret playstyle and even rewarding it the way the job is set up currently has more then a few noticeable flaws. The redundant spells that are next to ignored by end game, the movement that relies on keeping track of a party member and that they don't screw up or move out of range, the fact that the job loses so much DPS at the slightest hiccup, and a timer that keeps you watching it a lot more then the fight. All that combined leaves a lot of room for improvement and while it doesn't inherently need a complete rework as I play with it more, it DOES need a fair bit of retooling.
So, to you the issue is that you don't like how it plays? Gotcha.