Because I realized what actually was going on beyond the mentality of BLM being a 'turret'. If you had a mechanic where the BLM simply did more damage the longer it stayed in an area vs the current cast times, the effect would still be a turret game style. But the point is to keep up the cycle of switching between fire and ice on a timer, that isn't a turret based job it's a momentum based job. Further highlighted that any interruption is a DPS loss. If the mechanics as a whole rooted the BLM in one spot it would be a true turret DPS playstyle, but the actual mechanic is draining your MP on heavy hitting spells and switching stances to refill for another barrage. Ergo, momentum.
Except this can be a problem for two reasons. You still need to keep track of said target to know when moving would actually get you out of danger, and it assumes that said person doesn't screw up themselves. Because if they do, then you now have two people who either the healer has to focus on getting back up or getting off the floor. This against the NIN's shadowstep which is essentially 'blink' in every other game for the magic user. Tying it to another party member not only increases it's risk to use, but complicates what would be a simple blink spell in any other game.
Actually all I 'threatened' was that I could report you, and make a good case for why when your statements have been that I need to provide personal DPS proof (via parser) to provide an argument. Except the longer you kept accusing me of having no experience with the job, the more I actually gained. You don't need to get to savage level to see the issues with the job since the difference between cutting edge content and older content is essentially how much margin of error you get for screw ups. Ergo demanding parser data, which you yourself said is against the rules to harass other players over, could be argued as something even in the forums that could get you banned. YOU started that fight, and I honestly have nothing to lose. In fact, I personally don't believe the moderators can do anything, but we can always test it. But that to me would be like handing someone a gun you think is empty and insisting they pull the trigger with it pointed at you. You could be right and nothing happen, or you could end up banned. I however assume no risk...so why are you pushing this?
First off I am not 'threatening' anyone, I mearly pointed out the facts. If you feel threatened by someone pointing out that demanding parser data could be seen as the same sort of harrasment that WILL get you banned in game...then simply don't do it. I also said I wasn't going to bother since to me unless you actually got banned in game reporting players on forums when you could just not read their posts is much easier and simple, and being banned from the forum to me comes across as a slap on the wrist.
As for threat, yes this is a decent way to tell DPS in a general sense. But as a WHM I have ripped aggro off tanks quite a bit. How good a tank is at keeping aggro varies a lot between them, and therefore isn't proof positive if you can take a mob's attention off them.
No I said "Black magic...kinda sucks". As for endgame, the ball has to start somewhere and I am willing to bet that with the job being 'dumbed down' in Stormblood there was a lot of bemoaning it despite the fact the job became easier to play for more people, correct? Furthermore the more I look across the web the more people have pointed out that BLM in fact really DOES need some serious reworks. For example all the AoE spells that are either redundant and/or under powered by the endgame such as the fire 2 and blizzard 2 and freeze. In fact you could simply make those 'neutral' spells such as giving lightning more of a presence as an AoE element to not only make the BLM feel more diverse as a caster but make AoE more effective. Maybe even add a haste ability proc to the lighting to allow the BLM to cast more frequently.
But even then, it doesn't change the fact that as has been pointed out that ANY misstep on the BLM's part is a massive DPS loss, which in turn highlights the counter argument that has been running in a lot of people's posts. If the BLM is strongest when you know the fight, then it is the counter point to RDM in that it is weakest in progression. Because until you know a fight to plan for it, then a BLM would naturally have greater difficulties keeping it's 'highest DPS' card in play. If the RDM's problem is that it isn't as useful once you learn the fights and it's utility becomes less useful, the opposite argument can be made for BLM.
To me the major issue is that the job is in the end all about momentum and keeping up the stream of DPS, and while I am all for the turret playstyle and even rewarding it the way the job is set up currently has more then a few noticeable flaws. The redundant spells that are next to ignored by end game, the movement that relies on keeping track of a party member and that they don't screw up or move out of range, the fact that the job loses so much DPS at the slightest hiccup, and a timer that keeps you watching it a lot more then the fight. All that combined leaves a lot of room for improvement and while it doesn't inherently need a complete rework as I play with it more, it DOES need a fair bit of retooling.