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  1. #11
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Waliel View Post
    Wait...

    11 hours.
    Because I realized what actually was going on beyond the mentality of BLM being a 'turret'. If you had a mechanic where the BLM simply did more damage the longer it stayed in an area vs the current cast times, the effect would still be a turret game style. But the point is to keep up the cycle of switching between fire and ice on a timer, that isn't a turret based job it's a momentum based job. Further highlighted that any interruption is a DPS loss. If the mechanics as a whole rooted the BLM in one spot it would be a true turret DPS playstyle, but the actual mechanic is draining your MP on heavy hitting spells and switching stances to refill for another barrage. Ergo, momentum.

    Quote Originally Posted by Dualgunner View Post
    Really kind of goes with the whole "Need to know what's coming and when" for Black Mage. Know when these aoes and stacks are going to happen and plan ahead, including softlocking the party member you want to hop to during the casting animation beforehand.
    Except this can be a problem for two reasons. You still need to keep track of said target to know when moving would actually get you out of danger, and it assumes that said person doesn't screw up themselves. Because if they do, then you now have two people who either the healer has to focus on getting back up or getting off the floor. This against the NIN's shadowstep which is essentially 'blink' in every other game for the magic user. Tying it to another party member not only increases it's risk to use, but complicates what would be a simple blink spell in any other game.

    Quote Originally Posted by Zerathor View Post
    It's adorable that you keep threatening that you can get me banned, but don't (you can't).
    Actually all I 'threatened' was that I could report you, and make a good case for why when your statements have been that I need to provide personal DPS proof (via parser) to provide an argument. Except the longer you kept accusing me of having no experience with the job, the more I actually gained. You don't need to get to savage level to see the issues with the job since the difference between cutting edge content and older content is essentially how much margin of error you get for screw ups. Ergo demanding parser data, which you yourself said is against the rules to harass other players over, could be argued as something even in the forums that could get you banned. YOU started that fight, and I honestly have nothing to lose. In fact, I personally don't believe the moderators can do anything, but we can always test it. But that to me would be like handing someone a gun you think is empty and insisting they pull the trigger with it pointed at you. You could be right and nothing happen, or you could end up banned. I however assume no risk...so why are you pushing this?

    Quote Originally Posted by PerrinTaveren View Post
    You don't need to parse to know that BLM has the highest dps. I can grab agro from the tank without any hassle while we have a samurai who has ilvl 370 full savage raid gear while i have ilvl 355 eureka gear. (unless i use diversion etc ofc, it is essential not to be a d*ck as a BLM) :3

    And don't threaten people. It is a sign of toxicity and people can report toxic people as well. Be good, be good at your job and play the game because it is fun! Don't think too much about who has the highest dps. Just enjoy. And if you don't, please, don't talk about it.
    First off I am not 'threatening' anyone, I mearly pointed out the facts. If you feel threatened by someone pointing out that demanding parser data could be seen as the same sort of harrasment that WILL get you banned in game...then simply don't do it. I also said I wasn't going to bother since to me unless you actually got banned in game reporting players on forums when you could just not read their posts is much easier and simple, and being banned from the forum to me comes across as a slap on the wrist.

    As for threat, yes this is a decent way to tell DPS in a general sense. But as a WHM I have ripped aggro off tanks quite a bit. How good a tank is at keeping aggro varies a lot between them, and therefore isn't proof positive if you can take a mob's attention off them.

    Quote Originally Posted by Frizze View Post
    Malkria, lets pretend the last 15 pages hadnt happened for a minute. You were liking the class, but as you got into higher level content some of the mechanics that veteran BLMs have been used to/dealing with for a couple years now started to get in the way of your fun. Because of this, you feel the class is poorly designed for the setting of the combat system in this particular game. You could make similar arguments for a couple more classes(playing ninja with a poor connection is painful, getting top tier results from several of the classes requires really clunky feeling play). But hey, Im sure almost everyone here could name a couple quality of life improvements theyd like to see for the class(pretty much every class has some of these theyd like afterall). So even if we all "agreed" with you, whats your end game? A complete re-design would take months(theyd probly only be willing/able to implement something like that during an expansion patch) and might alienate the people who enjoy the class now - it feels different then a lot of the other classes and some of us like that. And even then, a re-design isnt guaranteed to be any better. So before this conversation turned, what were you hoping to get out of it? Im genuinely curious.

    Sidenote: And did you really think the conversation wouldnt turn against you? The first thing you said was "Your class...kinda sucks", and that post had a couple factual errors that people have since corrected you on. Thats kinda a negative place to start from.
    No I said "Black magic...kinda sucks". As for endgame, the ball has to start somewhere and I am willing to bet that with the job being 'dumbed down' in Stormblood there was a lot of bemoaning it despite the fact the job became easier to play for more people, correct? Furthermore the more I look across the web the more people have pointed out that BLM in fact really DOES need some serious reworks. For example all the AoE spells that are either redundant and/or under powered by the endgame such as the fire 2 and blizzard 2 and freeze. In fact you could simply make those 'neutral' spells such as giving lightning more of a presence as an AoE element to not only make the BLM feel more diverse as a caster but make AoE more effective. Maybe even add a haste ability proc to the lighting to allow the BLM to cast more frequently.

    But even then, it doesn't change the fact that as has been pointed out that ANY misstep on the BLM's part is a massive DPS loss, which in turn highlights the counter argument that has been running in a lot of people's posts. If the BLM is strongest when you know the fight, then it is the counter point to RDM in that it is weakest in progression. Because until you know a fight to plan for it, then a BLM would naturally have greater difficulties keeping it's 'highest DPS' card in play. If the RDM's problem is that it isn't as useful once you learn the fights and it's utility becomes less useful, the opposite argument can be made for BLM.

    To me the major issue is that the job is in the end all about momentum and keeping up the stream of DPS, and while I am all for the turret playstyle and even rewarding it the way the job is set up currently has more then a few noticeable flaws. The redundant spells that are next to ignored by end game, the movement that relies on keeping track of a party member and that they don't screw up or move out of range, the fact that the job loses so much DPS at the slightest hiccup, and a timer that keeps you watching it a lot more then the fight. All that combined leaves a lot of room for improvement and while it doesn't inherently need a complete rework as I play with it more, it DOES need a fair bit of retooling.
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    Last edited by Malkria; 05-19-2018 at 02:19 PM.