Quote Originally Posted by Malkria View Post
....So yet again you are either skipping over the point, or ignoring it.

No the core isn't about being a turret more then it's about the momentum; and the 'turret play style' is a byproduct, a symptom, but not the core design itself. If you can still have everything 'explody' about the BLM whether you use the current system or the hypothetical suggestion I made....then no the core design is NOT about being a turret. You can still have a system that rewards staying in one spot and putting out damage while at the same time granting the flexibility to move as necessary. So once again, being a turret is NOT the core of the BLM job, it's about keeping up the momentum of damage. To which, again, you can have both that core and mobility while you enjoy your cake.
You mean the system which already exists? Aetherial Manipulation, Between the Lines, Triplecast and Swiftcast allow for near instantaneous movement. Additionally, you can use Firestarter procs to move without losing damage. If all else fails, Scathe remains a lost resort option. Your preceding comparison with Monk would make Black Mage stupidly overpowered. On a 2.4 GCD, Greased Lightning III reduces it to 2.04. It wouldn't be unfathomable for Black Mage to broach a <2.0 GCD with a similar mechanic and enough Spell Speed, thus negating any challenge the job has whatsoever. You wouldn't need any of the aforementioned abilities, you'd simply be able to run away flinging spells with virtually no hindrance. What you're proposing is an entirely new job mechanic, not an improvement.