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  1. #1
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Rongway View Post
    The thing is

    this is exactly the point of BLM.

    BLM is about all the splodies, the cost of which is the requirement that you stand in one spot for most of the fight. BLM is a turret first, given multiple abilities with "Additional effect: Ignores mechanics." to deal with times that it is forced to move.
    ....So yet again you are either skipping over the point, or ignoring it.

    No the core isn't about being a turret more then it's about the momentum; and the 'turret play style' is a byproduct, a symptom, but not the core design itself. If you can still have everything 'explody' about the BLM whether you use the current system or the hypothetical suggestion I made....then no the core design is NOT about being a turret. You can still have a system that rewards staying in one spot and putting out damage while at the same time granting the flexibility to move as necessary. So once again, being a turret is NOT the core of the BLM job, it's about keeping up the momentum of damage. To which, again, you can have both that core and mobility while you enjoy your cake.
    (0)

  2. #2
    Player
    P_Wing's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Phoenix Wing
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    It seems you insist we didn't listen to you while we didn't really understand the problem you're having, so I propose a solution so we'll reach the same page of your purpose of this thread.

    You should record a session of your dungeon run and point out which is the problem you would like to change?
    Because I'm wondering why you want to always be moving. (In my feeling, the monsters/bosses stay still at the tank anyway so we can freely shoot without moving)
    (4)

  3. #3
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Malkria View Post
    ....So yet again you are either skipping over the point, or ignoring it.
    God, I wish I could be naive enough to blatantly skip over other people's points and then claim I'm being ignored.

    I think the crux of this entire thread is that OP finds BLM challenging and hard to pick up and execute on immediately, which is fine. Everyone's going to suck at a job that's new for them. However, rather than blaming their failure on his own shortcomings and inexperience, he instead blames his failures on the job itself, and the game system. It's the craftsman blaming his tools.

    He thinks BLM timers hard to maintain. That's his own shortcoming.

    He thinks BLM doesn't have the tools it needs to execute mechanics efficiently. That's his own shortcomings.

    He thinks BLM's core design doesn't fit into this game. That's his own shortcomings.

    One thing is clear amongst all these, and it's that OP just doesn't want challenge. He finds success fun and failure boring, but doesn't want to work hard to find that success. No one is saying BLM is an easy job. It has an easy rotation, but it's hard to apply to fights. That's the challenge of the job. Not every job has to be pick up and play easy. In fact, most jobs aren't that way. But when the job presents even the slightest amount of challenge, rather than overcoming the challenge and enjoying the satisfaction of knowing you became a better player, a defeatist attitude is adopted instead. I think that's why he fails to see BLM from an end game perspective like the rest of us.

    OP is so adamant on his own misinformed opinions that he instead chooses to ignore valid points, and just pick out the responses that he thinks he can procure a deluded answer to. I don't see how you can get your point through.
    (3)
    Last edited by Popotato; 05-15-2018 at 06:30 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Malkria View Post
    ....So yet again you are either skipping over the point, or ignoring it.

    No the core isn't about being a turret more then it's about the momentum; and the 'turret play style' is a byproduct, a symptom, but not the core design itself. If you can still have everything 'explody' about the BLM whether you use the current system or the hypothetical suggestion I made....then no the core design is NOT about being a turret. You can still have a system that rewards staying in one spot and putting out damage while at the same time granting the flexibility to move as necessary. So once again, being a turret is NOT the core of the BLM job, it's about keeping up the momentum of damage. To which, again, you can have both that core and mobility while you enjoy your cake.
    You mean the system which already exists? Aetherial Manipulation, Between the Lines, Triplecast and Swiftcast allow for near instantaneous movement. Additionally, you can use Firestarter procs to move without losing damage. If all else fails, Scathe remains a lost resort option. Your preceding comparison with Monk would make Black Mage stupidly overpowered. On a 2.4 GCD, Greased Lightning III reduces it to 2.04. It wouldn't be unfathomable for Black Mage to broach a <2.0 GCD with a similar mechanic and enough Spell Speed, thus negating any challenge the job has whatsoever. You wouldn't need any of the aforementioned abilities, you'd simply be able to run away flinging spells with virtually no hindrance. What you're proposing is an entirely new job mechanic, not an improvement.
    (1)

  5. #5
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    You mean the system which already exist? Aetherial Manipulation, Between the Lines, Triplecast and Swiftcast allow for near instantaneous movement. Additionally, you can use Firestarter procs to move without losing damage. If all else fails, Scathe remains a lost resort option. Your preceding comparison with Monk would make Black Mage stupidly overpowered. On a 2.4 GCD, Greased Lightning III reduces it to 2.04. It wouldn't be unfathomable for Black Mage to broach a <2.0 GCD with a similar mechanic and enough Spell Speed, thus negating any challenge the job has whatsoever. You wouldn't need any of the aforementioned abilities, you'd simply be able to run away flinging spells with virtually no hindrance. What you're proposing is an entirely new job mechanic, not an improvement.
    The MNK comparison was meant as an idea to get the concept across, because of course blindly translating greased lighting to the BLM would be stupid. Sorry, I keep forgetting putting forth alternative mechanic ideas on the internet in any game I should have fully developed, tested, and gotten feedback from three major game makers before I can put forth ideas. Thank goodness I didn't go with my original comparison to the striker gear set from the division, or I would have had people pointing out this isn't a shooter to me.

    Furthermore aetherial manipulation requires you stop, locate a team member, and select them to use it. Ley lines and between the lines can only be used as often as you can have ley lines active. Swift and triple cast would only really shine for movement once you know the fight well enough to anticipate...which again makes the job less flexible if you are doing new content far behind other jobs. To which you, and others, are saying the optimal way to play the BLM is only when you have played everything else to get it on farm. Because otherwise if you go into new content with a BLM...you will be at a distinct disadvantage to other DPS classes. Because 'knowing a fight well' comes AFTER playing content and/or watching other people play content.

    Quote Originally Posted by Zerathor View Post
    BLM is a turret. Like it or not, that's the job. You have one of the easiest rotations because the challenge of this job is about adapting it to the fight. It's a unique playstyle to this game, and it's completely perfect the way it is.
    Which is why it had to be 'dumbed down' once already? Because it was perfect the way it was?
    (0)
    Last edited by Malkria; 05-15-2018 at 09:39 PM.