I spent a while bebating if I should point this out to two people so proud of themselves and patting themselves on the back, but yeah it needs pointing out. First off, this is a popularity vote which in turn is EXACTLY my point that BLM isn't as popular as other jobs. Second, while summoner went down...ALL the jobs went down. There were three new jobs in all three roles, so of course there would be a decrease so that isn't as important as by how much. BLM dropped 42% in that poll, and SMN only dropped 23% in people wanting to stay with the same job as a MAIN. Context is everything guys.
Now who is putting forth logical fallacy? Just because I have an issue with the mobility does NOT mean I want it to be as mobile as the SMN. A very simple way to promote a turret playstyle is to grant buffs as you stay in a place and remove it as you move. Meaning a play style where essentially as you cast you get the effect of ley lines that gets stronger as you stay put and weaker as you move...would be a very natural gameplay mechanic that would 100% promote turret playstyle without locking you into timers with cast time and the keeping up your orbs; but at the same time allowing more flexibility of movement as needed WHEN needed. Like I said there have been many games that promote turret style gameplay, and I have played many of them...this game does NOT do it well. Functional yes, but not in a way that makes the job as natural feeling as many of the other jobs...and yes some other jobs have issues with this as well
Knowing how to make a job functional is NOT the same thing as having things like mobility. Moving during GCD is yes an option...but it isn't actual mobility it's simply moving in stutters during GCD. True mobility is being able to move AS NEEDED WHEN NEEDED without losing to much momentum of the job, which is the core mechanic of this job...keeping momentum up. Knowing the fight, and all of that, is mearly another way of stating the obvious in that the job is meant to be played full momentum and the DPS is built around that. But as I just wrote in response above, you can have that while still allowing actual mobility to be a thing of the job while at the same time keeping to a turret playstyle. It isn't really that hard, and hell I came up with that AS I TYPED IT.
So yes, I understand there are ways to make the job work around the way it is build...that was never my point. My point is that the job just doesn't mesh well as it is built with the way the game is built. BLM would be perfectly fine in a game like WoW where movement isn't really a thing. But in FF14...not so much; and while knowlage does factor into it that doesn't excuse the basic fact that the design simply does not mesh well with the game design. Which even when 'dumbed down' as it is now anyone with basic familiarity with game design could tell you.


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