Completely subjective. Just because you aren't prepared to put in the work you are meant to for a fight doesn't mean other people aren't either. All jobs need a good deal of fight knowledge, and those that play BLM have to put in more. But those BLM players are perfectly fine with that because they like that planned playstyle. If you personally aren't fine with that, then once again, this probably isn't your ideal job.
Once again, misinformed. Spell Speed isn't mandatory, Spell Speed is melded based on taste. A crit build is equally, if not more viable. This is especially true if you're using the Flare rotation. But really though, at the level you are playing BLM, the mandatory melds for any job are... none. Any job is perfectly functional at a casual level with absolutely no melding. If you feel like you struggling with the job is simply a matter of not having spell speed, then prepare yourself for disappointment once you do meld it.
Also, I don’t understand why you emphasised, “stick with the job.” If they stuck with the job, then they like the playstyle. And just because you don’t like the job, the people that stuck with the job because they enjoy it aren’t allowed to keep the play style they love?
You don’t have to like every job. If you don’t like a job, you aren’t forced to play it.
You are a level 65 BLM who's struggling with the job in Shisui of the Violet Tides, and have been prompted to make a post on how the job isn't to your tastes. All posts on this forums will have a level of subjectivity, but some are more subjective and misinformed than others.
Like I said originally, I wasn't quite sure how you wanted to implement the stack degradation, but based on the way I understood it, I hope you know that Fire IV doesn't refresh the AF timer or increase the stacks, and AF stacks increase the potency of fire based spells. If it degraded every 3 seconds, you would either be using Fire every second spell to stay at AF3, or using Fire IV with a lower potency since it wouldn't be at 3 stacks, and then having to use a higher cost and longer cast time Fire III to go back to 3 stacks. Objectively, no matter how you spin it, that would be lower damage than what it is now.
Once again, completely missing the point. Spell Speed is not about fitting an extra spell under Astral Fire, that does hardly anything for a BLM. It's about fitting more spells into an entire fight. BLM has an infinite resource pool. The only thing that stops a BLM's rotation is when the fight ends. Therefore, before the fight ends, you want to use as many spells as possible, and Spell Speed helps with that. One reason why RDM and SMN and just about any other DPS job doesn't want spell/skill speed is that they don't have infinite resource pools. It can also mess with timings oGCD timings, such as with MCH, but that doesn't apply at all to BLM. Once again though, Crit is just as viable as spell speed.
I double checked FFLogs to make sure. BLM out damages SMN at all percentiles in fights where there is only a single target. This includes God Kefka, a movement-heavy fight. Fights where there are adds or multiple enemies, SMN wins out since it has superior AoE and can use multi-DoTing to inflate their DPS. In fights where such heavy inflation isn't possible, BLM does more damage.
Every job needs to learn the fight to optimise, and that is no fault of the job. You don't need to be a crafter to meld Spell Speed or Crit or anything for that matter. Any job needs a perfect rotation to maximise DPS, and if anything BLM has one of the easiest rotations to remember, and the challenge is applying it to a fight (which once again, is not a fault of the job, it's a part of it's identity).
The last point though, just reeks of misinformation. If you drop your AF/UI, you just use Blizzard 3 and pick up where you left off. Since you have an infinite mana pool, if you die, you aren't forced to manage low resources. BLM has a very low penalty for death or mistakes, probably the lowest in the game. The job you've been comparing it to this entire time, SMN, has by far the worst recovery from a mistake or death. You lose up to 2 minutes of progress, your mana stays low if you don't have Lucid Dreaming, and half of that mana is dedicated to your pet. You have to wait for your cooldowns to realign. BLM has one of the lowest penalties for a mistake in the game.
Saying Triplecast doesn't change anything just makes it really obvious you haven't unlocked it yet.
I don't know what your obsession with maxing out crafters is. Go to my profile and look at my crafters. I can play BLM without any problems.
The least you can do before you comment on a job's balance is to play it at level 70. You haven't even mentioned Polyglot in any post yet. You can criticise BLM's leveling experience, that's fine and you have more than enough merit to do that. But right now, you're complaining about the job based on your struggles in Shisui of the Violet Tides. That just shows inexperience with the job and an inability to control the job's kit, and that makes it difficult for most people to take your criticisms as valid.


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