Quote Originally Posted by Malkria View Post
But with the sheer amount of moving involved not only does the black mage have to work the hardest of all the classes to do damage but whether or not you do the mechanics you get screwed out of a lot of fights.
BLM has always been about knowing the fights well enough that you know when not to use certain abilities, and which mechanics you can ignore or cheese. If a BLM knows the fights that well, but is still having problems, he is (1) overmoving or (2) not killing things fast enough or (3) not using enough of his "Additional effect: Ignores Mechanics" abilities.

For example:
Quote Originally Posted by Malkria View Post
Take the ruby sea dungeon. The first boss isn't to bad, you just need to avoid the water drops from the add
1) This entire fight can be done without moving once. If you want to make it more convenient for the tank and melee DD, park by the boss so it doesn't move if it decides to snare you.
2) If you kill the add fast enough, there are no puddles to deal with. BLM should be able to two-shot the add.

Quote Originally Posted by Malkria View Post
But the second boss has two mechanics. One with he eruption that makes you have to run and thus probably lose your timer, and the second with seduce which again will probably make you lose your timer.
3) BLM has two teleports on short timers, and a shield. You can use them to minimize downtime during the eruptions. Knowing that eruptions are a thing that happens, you can also prepare by keeping Swiftcast for that part, and forcing a Thundercloud proc with Sharpcast ahead of time.

Seduction only happens two or three times. Enochian should be ready to reactivate after each one, should the timing be inconvenient for transposition or you lose your stacks. The same applies to the last boss.