Quote Originally Posted by Capn_Goggles View Post
The changes are a small step in the right direction, but Paladin still has the advantage. The problem is that while the adjustments are nice, they don't actually address any core issues like stance-locked abilities and effects, living dead being borderline useless to outright detrimental, and their mitigation toolkit being heavily lopsided toward tankbusters.
Are we going to pretend TBN isn't good for all the damage inbetween tank busters with its incredibly short recast timer?