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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    All the mid tier dps jobs are generally a issue for power creep right now. Mnk also does fairly similar damage to samurai even without the meta comp but offers decent utility, much like how smn was to blm in 4.1. Also ninja doesn't need to be nerfed at all. That job is incredibly weak in the pdps department, even losing to Rdm and brd at some percentiles. Trick attack and enmity are potent enough to keep ninja a float. Brd and Drg however could see a nerf. MNK does relative dps to SAM and unless the buffs are on a large scale. MNK will probably still be pushing damage near SAM. it can afford to be pulled back a bit
    Trick Attack is as strong as ever and it's not getting any weaker, and Ninja's raid contribution still eclipses Monks.

    If Monk gets pulled back then it just ends up in the position Samurai is currently in, it's hardly 'Meta' right now to the point where it may as well be the 3rd option for the 4th slot in the party after Summoner and Machinist, and the only reason people are raging at it for being to strong right now is because it's the flavor of the month and O6S lets it inflate itself. So no, it does not need to be pulled back.

    And even if it did, this is the stupidest way possible to do so, because it just hamstrings Monk in a way that's unique to the job that other jobs don't suffer from (Kinda like Riddle of Earth in comparison to other buff refresh skills) and in a way that will just get ignored so it's not going to pull down the jobs damage anyway.
    (1)

  2. #12
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Trick Attack's contributions are high however, that comes at the expense of their dps, if you nerf trick attack, even if you buffed the damage back into ninja's kit. The job is still going to be weaker over all. At that point it becomes a weaker monk
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #13
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Of course everyone else has free enmity cutting tools and Monk has to pay for theirs through some gimmick. The has been Monk since HW, just very weird, very questionable things added to them.

    Now of course we have no idea what this is, but if it's a tool thats going to drop our damage for enmity control, Its simply never going to be used, and it'll join the rest of the useless gimmick spells Monk has like most of the tackles and Purification.
    (3)
    "Please trust me"
    -Yoshi P on WHM pre-SB release.

  4. #14
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Of course everyone else has free enmity cutting tools and Monk has to pay for theirs through some gimmick. The has been Monk since HW, just very weird, very questionable things added to them.

    Now of course we have no idea what this is, but if it's a tool thats going to drop our damage for enmity control, Its simply never going to be used, and it'll join the rest of the useless gimmick spells Monk has like most of the tackles and Purification.
    Hopefully they put it on One Ilm Punch so I can just continue to leave that button off my bars.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #15
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    First we get the Slow debuff on riddle of fire now they're giving us a straight damage debuff too.

    Don't even get me started on how infuriating it is to have to click off crit shields in order to get Riddle of Earth to proc in raid.
    (1)
    Last edited by Rockette; 05-13-2018 at 07:52 PM.

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't mind the idea of trading damage for enmity suppression so long as the pDPS lost in doing so is no greater than the rDPS lost by the most enmity-efficient tank taking up the difference.

    But I do mind one job having to do so while no other does. Even if the job were overtuned to make up for it, it would inadvertently increase the value of NIN by association, as its enmity reduction tools would now be worth more. This is already largely the case with SAM, nevermind even the Midare+Higan+Shinten_spam per TA (and Guren per every other) making SpeedSAM more consistently NIN-benefited than nearly any other job.

    If we're going to have to drop a TFC to Purification, for instance, then
    1. there should at least be further value involved in that as not to be inferior to simply more tank uptime being spent in enmity stance and as not to overly value WAR and NIN (give us more attractive, viable options by which to forgo Invigorate, for instance), and
    2. that shouldn't be a penalty limited to Monk in particular; they're not THAT overtuned, even in the best of comps (e.g. no-caster), to which they are generally restricted in the first place.

    Monk sees meta use only among specific gearing choices in or near BiS, among Monk-favoring comps, solely in near-perfect play. They need to see broadened compositional applicability much more than they need a nerf. SpeedMonk is poor. Monk with casters is poor.
    You can play Monk well as Crit>DHit>Speed_to_breakpoint>Det=Speed_after_breakpoint in no-caster speedrun comps or basically not at all.
    (1)
    Last edited by Shurrikhan; 05-14-2018 at 11:58 AM.

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Popotato View Post
    I feel like they'll be tying it to Purification. They also said the MNK changes were in line with the SAM changes, which makes me think that Merciful Eyes will be an enmity dump too. It's not an ideal way of going about it, especially for the high end, since this will result in enmity dumping being a DPS loss...
    I'd actually like that to be the case across the board, though, tbh. You *can* dump enmity, but you actually have to think a bit about it, rather than just hitting it nearly per-refresh, weaving it between burst phases rather than making it another offensive CD in effect (with a benefit of tank DPS rather than your own, based upon how much enmity-potency you could trim over the window).

    But, tbf, I'd rather see Role Actions removed (or drastically reworked to something more situational but impactful, e.g. Diversion INCREASING enmity or siphoning it from others in order to briefly kite if that were ever made a thing again) and every job have their unique way of managing their resources, so I clearly have some bias and ulterior motives in this...
    (0)

  8. #18
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    All enmity dumps have just been something that was tacked on to something that'd be used anyways (barring Elusive Jump because animation lock and things) and frankly enmity dumps aren't even useful compared to straight up suppressing it.

    Tacking it on to Riddle of Earth would make the most sense seeing as how that's actually used.
    (0)

  9. #19
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    Tacking it on to Riddle of Earth would make the most sense seeing as how that's actually used.
    It does seem to be the most likely skill to have it. Especially since they seem to be trying to redeem the other stances/riddles in general. Riddle of Wind allows us to use TK rather efficiently and now Riddle of Earth could cut enmity. Of course, it's still going to rarely used as Riddle of Earth is a last resort, but it makes sense.

    I just hope they don't force us to use Earth Tackle on top of it like how wind tackle is needed for Riddle of Wind.
    (0)
    Last edited by Exiled_Tonberry; 05-14-2018 at 11:52 PM.

  10. #20
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I just hope they don't force us to use Earth Tackle on top of it like how wind tackle is needed for Riddle of Wind.
    Oh god that'd be hilarious. Not only would it never be used like, ever, but it'd also not be up when needed! I could almost see this happening.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

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