So the Live Letter has come and gone and now we know what some of the devs planned changes are. However, the Monk enmity skill sticks out to me for how badly implemented it seems to be.

MNK - Enmity supress skill will be added, though the trade off is firepower when used.
Why should Monk be the only Job that has to trade damage for an enmity cut (assuming that is what it is, since we already have diversion). Every job barring Monk and Samurai can cut their aggro at this time as an added benefit to some other action (or as an end in and of itself in Ninja's case). Dragoon has a movement skill that cuts enmity, Ninja cuts enmity and gives it to the tank, Casters and Healers regenerate their mana (and cut enmity), and the ranged jobs regenerate resources for everyone (and cut their enmity).

Is it really so hard to just put a 1/2 enmity effect on Invigorate, or attach the 1/2 aggro cut to something that won't cost us damage?