I think I see where the OP was coming from.
Where say in 2.0, all gladiators are just paladins from the start. And setting a Paladin Stone ability on your action bar locks out cross class abilities. Still the armory system, with job names instead of class + job names.
I wonder if we'll reach a point where we just change classes via stones/drop downmenu, then wield more types of weapons on a class. Favor, required, and exclusive traits still influencing how we lean.
The Armory system is not that much different from XI's system. Stuff the moogle, Burn down the moghouse, and add the jobs to the weapons instead.
there's no Reason why XIV's Warrior Couldn't equip every weapon under the sun....just tag the weapons you wanted Warrior to have as (Required: GLA MRD WAR PLD)
On paper maybe, yeah, but all the "party roles" provided by jobs are already right here on our current classes. Conjurer is already a healer, Thaumaturge is already a nuker, we're merely getting an extension of those roles.
I am with OP, just smash classes and jobs together, there's no need for them to be seperate.
Why does everyone think of that as a good thing? It would mean if they do release Dark Knight or Samurai as just a job for Gladiator, all those jobs will be are 5 skills slapped onto the existing Gladiator skills. The differences between Paladin, Dark Knight or Samurai would be pretty minor and the majority of their skills would still be from Gladiator. Wouldn't it just be way more interesting to have entirely new classes?
Last edited by UmJammerSully; 02-02-2012 at 03:15 AM.
Better yet, just allow a job stone to be equipped on different classes. Same effect, but logically within the system they are building.The Armory system is not that much different from XI's system. Stuff the moogle, Burn down the moghouse, and add the jobs to the weapons instead.
there's no Reason why XIV's Warrior Couldn't equip every weapon under the sun....just tag the weapons you wanted Warrior to have as (Required: GLA MRD WAR PLD)
Little problem with your base there: Weapon defines class, and each weapon can only be tied to one class (nothing stops a BOW that is a Pugilist's Arm, mind, HOWEVER that would be counter-intuitive) since that is a given of the system So a Warrior could only, in fact, equip the armament of the classes that can equip the Warrior Job Stone. Which could be 1, 2 or even 8, who nows what'll be done.
I think this is more of a nitpick and less of arguing your actual point, though, feel free to ignore.
that would be true if i were talking about a Class, however i was referring to a job. as far as we know there isn't an armory weapon associated to any job aside from the obvious Parent class weapons. the Warrior job could be given/or learn a trait(s) that allows it to equip any weapon. Skill Manuals immediately come to mind.Little problem with your base there: Weapon defines class, and each weapon can only be tied to one class (nothing stops a BOW that is a Pugilist's Arm, mind, HOWEVER that would be counter-intuitive) since that is a given of the system So a Warrior could only, in fact, equip the armament of the classes that can equip the Warrior Job Stone. Which could be 1, 2 or even 8, who nows what'll be done.
I think this is more of a nitpick and less of arguing your actual point, though, feel free to ignore.
Last edited by Valmonte; 02-02-2012 at 11:51 AM.
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