Cnj and thm are so mixed up to me its confusing
I'm excited about jobs either way and I hope they keep moving in that direction![]()


I agree. Cleric stance on CNJ makes me feel like they're at least aware that a solo dps build needs to be available.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.


whm heals, heal stats increased def lowered, cnj solo, raise def, raise DD, lower healing magic
pld is tank raise def raise mp lower attack, glad attack is already low, so id raise it alot, lower def
blm would raise nuking lower def, thm should raise healing, nuking is good, raise def
doing something along the line of this would allow classes to solo better and make thier job counterpart mean more. i know stats will change for jobs to make them better, but classes need to be balanced for easier soloing since thats what they say they are for.



I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
This stuff sounds good on paper I hope it is a concept that works well. Solo'ing is more efficient on classes, grouping is more effective while on jobs. Two types of gameplay. Maybe classes will be dominant in PVP and Jobs will be of bigger use in PVE.
This could very well be the case. Especially if switching to a job locks out many of your abilities, limiting you to the role that that job was designed for.
Though, even if that were the case, team-based PvP would still be dominated by jobs.
BLM is getting a few ancient magic spells back.
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