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  1. #1
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,981
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    [Suggestion/Idea] Introduce a Token System like WoW's

    *Please note, I'm only suggesting adding a system similiar to what WoW has, not to turn the game into a carbon of WoW.*

    I think XVI should have a Token System similar to WoW's WoW Tokens.
    (I'm sure this subject has come up before but I couldn't find a thread to necro-thread.)

    I started thinking about this after seeing Miste's Petition thread about making more cash shop items account wide.

    Unfamiliar with WoW and/or WoW Tokens?
    WoW has what are called "WoW Tokens".
    WoW Tokens can be bought in Blizzard/WoW's cash shop with IRL money ($20 NA) and then bought and sold at the in-game auction houses for Gold (WoW's in-game currency).
    When buying and/or selling tokens at an auction house, the price is a set amount that changes depending on their current value. This value changes overtime.
    Tokens are sold in the order they were listed.
    Players can also exchange Tokens for either subscription time (1 token = 30 days) or for Blizzard Balance (Blizzard's digital currency, 1 token = $15 NA) that can be used on ANY Blizzard game's cash shop or subscription.
    When you purchase a WoW Token, you have 30 days to use it or put it on the auction house. Tokens cannot be traded or mailed to other players, or stored in the player's bank.
    One account can only up to buy 10 Tokens a week, and a character can only carry up to 10 Tokens.

    WoW implemented this system so players can safely trade Gold and subscription times (and to deter illicit RMTers and Sub-time sellers).

    Link to a video explaining WoW Token

    How I think it could work in XIV.
    -SE could sell their form of Token on the Mogstation AND SE's Online Store for $20 NA.
    I would keep limitation similiar to WoWs, requiring Tokens to be used or sold with in 30 days of purchase, only being able to buy up to 10 per week, and not allowing them to be traded, mailed, or stored in retainers. This would prevent people from hoarding tokens to flood the market with.

    -Players could buy and/or sell Tokens on the Market Boards.
    SE could follow how WoW did it OR have a set price-range and let players price them the way they want. SE could change the price range when you see fit.

    -Players could trade in Tokens for Crysta (SE's digital currency).
    I would make the convertion rate 1 Token = 1500 Crysta (That's $15 worth of Crysta, NA. That's the same price as a Standard NA Sub), similiar to WoW. This way, SE could still make a profit from Tokens.
    As of now, Crysta can only be used on XIV (Sub, Retainers, and Mog Station Item and services), XI (Sub), and Security Tokens.
    I would suggest going further and allow players to use Crysta on other cash shops in SE games, like XV's DLC or Mobile Game in-app purchases.

    Why would this be good in XIV?
    -It would help curb illicit RMTing as it gives players a legitimate and safe way to buy gil.
    -Players now have the option of working towards their sub(s) (both XIV's and/or XI's) and/or cash shop items and services, instead of spending IRL money.
    -To go with the above, this could help bring in potential new-players or returning-players who were turned off by the games monthly sub fee.
    -This will give Crafters and Gatherers a bigger boon for being the gil-making jobs in the game.
    -SE will still be making money. Plus cash shop whales are still going to buy things with IRL money anyway, so they aren't going to loose much.

    Okay but what are some of the cons?
    -SE would have to be more diligent and pro-active on Gil-farming bots (this is more of a con for SE).
    -SE would have to know how to set up a system like this in the game...
    -Players could potentially buy the best gear gil-could-buy them (which most of the time, isn't necessarily the best gear for that patch OR really even necessary unless you do harder content).
    (10)

  2. #2
    Player
    JackHatchet's Avatar
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    Aug 2013
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    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    (3)

  3. #3
    Player
    Emstidor's Avatar
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    Mar 2012
    Location
    Ul'dah
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    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    I can't speak for everyone, but I know I'd probably balk at paying real money for a sub if there was a "free" alternative through in-game methods, but then I'd also feel pressured to constantly keep up my gil intake to keep buying tokens. Compared to now, where I don't really feel pressured to make/earn gil, so if I want to take a break from crafting, or treasure maps, or playing the market board, I can with no issue.

    In the end it'd probably reduce my enjoyment of the game significantly.
    (4)

  4. #4
    Player
    Tridus's Avatar
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    Jun 2017
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    The Goblet
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    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I'm surprised SE hasn't gone this way considering how many other ways they're trying to get extra money. This one just lets people who want gil easily to get it from people who are good at earning it and is pretty common in a lot of games. I'd have no problem with it. Probably not something I'd use as now that I have a house I just have no particular need to spend gil on anything, but it wouldn't bother me at all.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #5
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,981
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Maybe I should of look for more then just "WoW Tokens" or "Token System" in the search... >w>()

    Quote Originally Posted by Tridus View Post
    I'm surprised SE hasn't gone this way considering how many other ways they're trying to get extra money. This one just lets people who want gil easily to get it from people who are good at earning it and is pretty common in a lot of games. I'd have no problem with it. Probably not something I'd use as now that I have a house I just have no particular need to spend gil on anything, but it wouldn't bother me at all.
    You could use your gil to pay for your sub, retainers, or cash shop items or services.
    (0)

  6. #6
    Player
    NewAgeDoom's Avatar
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    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    They already make enough money with micro transactions for Cosmetics, in addition to the sub fee. I don't really see it going over well with the player base if they went with something like this.
    (0)

  7. #7
    Player
    JackHatchet's Avatar
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    Aug 2013
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    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    I would love it if instead of using game-time tokens they used fantasia tokens. I bet they could make a killing off of that.
    (1)

  8. #8
    Player
    Aerlana's Avatar
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    Aug 2013
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    Limsa Lominsa
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    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by JackHatchet View Post
    I would love it if instead of using game-time tokens they used fantasia tokens. I bet they could make a killing off of that.
    there is also the way of different MMORPG where any or some specific items from cash shop can be sold in AH with some limits. For example, buying edda outfit and then selling it in AH, with limit prices (to avoid some speculation on those)

    For the wow system, when you bought the token, you cant sell it back so, no speculation.

    And so many other way... To be honest, i really hate the idea of a cash shop in a sub MMORPG, but systems like those is a good way to make the cash shop less scandalous (all cash shop things become possibly free if you dont want to pay RL money for it)
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. 05-11-2018 08:05 AM
    Reason
    my hatred of WoW tokens was showing best to delete

  10. #9
    Player
    Tridus's Avatar
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    Jun 2017
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    The Goblet
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    1,510
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    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NewAgeDoom View Post
    They already make enough money with micro transactions for Cosmetics, in addition to the sub fee. I don't really see it going over well with the player base if they went with something like this.
    If that's the case, why come out with a phone app with another subscription? This has already been shown in multiple other MMOs to be something that works and is generally accepted by players. Far more than "pay us another sub on top of your first sub so you can have the option to pay us for another retainer!" has been, that's for sure.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  11. #10
    Player
    alimdia's Avatar
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    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    As many people have stated here and here a player obtaining extra gil is not pay to win, so as long as retainers and the app keep the extra advantages I 100% support a sub token. In the end this is just another way for players to financially support SE, and less intrusive than exclusive glamours.
    (2)

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