Results 1 to 10 of 83

Hybrid View

  1. #1
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Remedi View Post
    To what end I wonder, will it change the shape of the zone? or it's just an item dump? I guess will have to wait a couple weeks more or so
    I'm sure that it'll be similar to what normally happens with end-game hubs such as mor dhona, Idyllshire, in past expansions where the village slowly builds up and adds more structures etc. Only this time we're playing an active role in the rebuilding. What remains to be seen is will we be able to fully rebuild it with this patch, or will it only be partially completed and they will add more in later patches.

    Also wondering if it will eventually become an alternative hub to rhalgrs, complete with tome NPCs etc. Will the progress be specific to your character, or is it a server wide effort ?
    (2)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Also wondering if it will eventually become an alternative hub to rhalgrs, complete with tome NPCs etc. Will the progress be specific to your character, or is it a server wide effort ?
    Well, the game client certainly can certainly offer different maps with different levels of completion. That's what the Moogle Beast quests do, and also what the Vath quests do initially. Even the Ixal's beast quests change the ship they are building over time, but that's just a prop.

    Mor Dhona was the exception, it actually changed between patches. If you pay attention to it (you can find screenshots of the 2.x versions) as the game world evolved, and changed it got bigger. So if players who started in 3.0 then didn't see these changes.

    It's not entirely unreasonable to "zone off" the map and thus present different versions depending on the progress as well (they did this with Rhalgr's Reach and the house of the Fierce (latter adding a aetherye.)) I don't exactly know what SE does presently when they present different versions of the same map, seems ridicious that they would have a huge map and only change one tiny part of it, it's more likely the maps are divided into sub-maps, and just that submap tile is cosmetically changed (eg specific NPC's only appear with that version of the tile, other players don't see those NPC's unless they are also that far.)
    (0)
    Last edited by KisaiTenshi; 05-11-2018 at 01:38 AM.

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Well, the game client certainly can certainly offer different maps with different levels of completion. That's what the Moogle Beast quests do, and also what the Vath quests do initially. Even the Ixal's beast quests change the ship they are building over time, but that's just a prop.

    Mor Dhona was the exception, it actually changed between patches. If you pay attention to it (you can find screenshots of the 2.x versions) as the game world evolved, and changed it got bigger. So if players who started in 3.0 then didn't see these changes.

    It's not entirely unreasonable to "zone off" the map and thus present different versions depending on the progress as well (they did this with Rhalgr's Reach and the house of the Fierce (latter adding a aetherye.)) I don't exactly know what SE does presently when they present different versions of the same map, seems ridicious that they would have a huge map and only change one tiny party of it, it's more likely the maps are divided into sub-maps, and just that submap tile is cosmetically changed (eg specific NPC's only appear with that version of the tile, other players don't see those NPC's unless they are also that far.)
    I wonder how Idyllshire looks to someone just getting there now versus those of us that have passed through there, and seen it's progress.
    (0)