
Originally Posted by
Talraen
I agree that this is an issue, but I don't think the role actions are to blame. Based on what they did in Heavensward, it didn't seem like they'd ever create a new cross-class ability or have new jobs contribute to any of them, so once you had the original classes to 50 that was it forever anyway.
But I do wish there was some incentive to leveling other jobs other than being a completionist crazy person. Probably nothing very substantial, but something.
EDIT: After reading your responses, Malkria, I think you've underestimating how much difference minor bonuses can make. I mean you quoted 10% as an "at best" case - that's a huge bonus. These bonuses can be 0.5% and they'll still be considered "required" at the high end of things.
Perhaps there's some room for abilities that offer benefits outside of party combat, though. I can't think of enough to give every class different ones, but still like field movement speed, discounts on teleportation, combat buffs that apply only in the open world, having certain types of mobs not attack you (or treat you as higher level than you are)... you know, conveniences rather than power. Or maybe give your retainers bonuses, I dunno. Or if you have a job at 70, you can glamour any non-weapon gear from that job on any other job. That'd be cool, though likely a nightmare to make work on the server side.
EDIT 2: Or perhaps, using your trait idea, you get one trait slot (or maybe one each per level tier). So if you're only a level 70 monk, you get the level 70 monk ability, but if you're also a level 70 dragoon, you can choose between either the monk or dragoon ability. Even that is probably going to powerful enough to cause problems unless these traits are so well-balanced as to be virtually identical. But it might be a road to go down.