I wonder how Idyllshire looks to someone just getting there now versus those of us that have passed through there, and seen it's progress.Well, the game client certainly can certainly offer different maps with different levels of completion. That's what the Moogle Beast quests do, and also what the Vath quests do initially. Even the Ixal's beast quests change the ship they are building over time, but that's just a prop.
Mor Dhona was the exception, it actually changed between patches. If you pay attention to it (you can find screenshots of the 2.x versions) as the game world evolved, and changed it got bigger. So if players who started in 3.0 then didn't see these changes.
It's not entirely unreasonable to "zone off" the map and thus present different versions depending on the progress as well (they did this with Rhalgr's Reach and the house of the Fierce (latter adding a aetherye.)) I don't exactly know what SE does presently when they present different versions of the same map, seems ridicious that they would have a huge map and only change one tiny party of it, it's more likely the maps are divided into sub-maps, and just that submap tile is cosmetically changed (eg specific NPC's only appear with that version of the tile, other players don't see those NPC's unless they are also that far.)
I was hoping for Yellow Moon to be the mystery custom delivery client, but this still a somewhat pleasant surprise.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
Story Mode Quests: 3 hrs tops one time.
Ivalice: 45 min once per week, more if its hard and people fail a lot.
Dungeon: 20 min, may be ignored after story mode if you don't need tomes.
Doman: 60 min once per week if you gather and craft, 15 min if you buy the stuff from AH
Aura waifu: 20 min once per week.
Bunch of qol stuff. Some not useful (guestbook, verminion) some pretty useful (cs linkshells, glamour.)
...kind of sparse, repeating the same issues with little to do till Eureka we had in the last patch. Menu-driven, weekly gameplay is really not that fun either.
Last edited by RiyahArp; 05-11-2018 at 03:13 AM.
With the changes to 24man loot I would be startled to get a drop from Ridoranna in the first run, much less every week in the first run. This will likely eat up a lot of time, even more so if the glams are anything cool.Story Mode Quests: 3 hrs tops one time.
Ivalice: 45 min once per week, more if its hard and people fail a lot.
Dungeon: 20 min, may be ignored after story mode if you don't need tomes.
Doman: 60 min once per week if you gather and craft, 15 min if you buy the stuff from AH
Aura waifu: 20 min once per week.
Bunch of qol stuff. Some not useful (guestbook, verminion) some pretty useful (cs linkshells, glamour.)
...kind of sparse, repeating the same issues with little to do till Eureka we had in the last patch. Menu-driven, weekly gameplay is really not that fun either.
The dungeon gear has the potential to be some cool glamour pieces, again, likely not ignored for many players. Also the potential to get something else for Expert instead of having to cap in Eureka sounds nice.
I get that you aren't having fun, that sucks and I'm sorry. This thread hasn't been destroyed by people needlessly complaining though so why start?


 
			
			
				at a quick glance I'm nearly sure that the gil return from the doman reconstruction is the same as any vendor, however in the top center of the donation screen there's a 120% and in fact the gil price of all items are about 20% more than their normal vendor price.
 
			
			
				It'd be nice to actually get a male custom delivery NPC for a change. I'm not a fan of this 'dress up' mini-game that is being attached to the latest installment. It seems like another gil sink aimed at the female glamour market, giving the developers an excuse to make even more female orientated glamour in the future instead of creating and highlighting decent looking male glamour options.
Last edited by Theodric; 05-11-2018 at 05:00 AM.
Needless complaining...if there's no content, I lose friends in game over this. The FC gets dull because no one needs to do anything. Most of my friends and fc mates are waiting for this patch to have something to do, and it looks to be the same problem we had the last patch before eureka was released. I don't think this can continue. We already waited through a dry patch to get to eureka before, can we do it again?
I see it as more that they need to give a carrot to do the thing at all; red and yellow scrips are only useful for crafting mats at this point, because they always make crafted gear the only way to gear to do 4 stars reliably. And those mats mainly are only good for relevant 4 star crafts, since anything below that is just glamour.It'd be nice to actually get a male custom delivery NPC for a change. I'm not a fan of this 'dress up' mini-game that is being attached to the latest installment. It seems like another gil sink aimed at the female glamour market, giving the developers an excuse to make even more female orientated glamour in the future instead of creating and highlighting decent looking male glamour options.
Last edited by RiyahArp; 05-11-2018 at 05:16 AM.
I'm actually really excited for Chocobo racing in the duty finder. I don't mind racing bots, but it would be nice to meet more people and have more of a challenge in races.
Then give the folks interested in men a male NPC to dress up. Then everyone has that little carrot to chase
It would take twice the work, making it an option, but I don't mind. Not sure how many would actually use it, though. The barbie problem; if you went out and bought a copy of a men's magazine, you'd see a skimpily dressed woman on the cover; if you went out and bought a woman's magazine, you'd still see a skimpily dressed woman on the cover. It couldn't hurt though, having an option in this case would just involve a slightly different dialogue tree.
I'm not going to get into discussion of gender expectations in this thread because that's not what this thread is for. However I do want to explain why that whole Barbie problem thought process doesn't really fly: intent plays a pretty big part. If there's a skimpy woman in a men's magazine, it's usually (keyword: "usually," always exceptions to the rule) to please the readers wanting to see a skimpy woman.
In a woman's magazine, it's typically about the clothes/makeup/weight loss or it's that woman's personal style and the focus of the content involving that woman is an interview of some kind. It's rarely about sexualizing her (unless the magazine targets bi and lesbian women). Don't get me wrong: it's just as manipulative, but more in the "you want to be this so you're bang-able," rather than "you want to bang this."
Same thing happens to men in both men's and women's magazines. If you see a ripped dude on the cover of a men's magazine it's usually "you want to be this so you're bang-able." In a women's magazine, it turns into "you want to bang this man." And yes, just like with female models it's all kinds of manipulative.
Well, same could be said for dressing up the female NPC, now could it? It's way, WAY too early to see what the intentions and depth of the new feature are, but if it's for the purpose that you think it was designed to do then ignoring a good chunk of the playerbase in that regard is just plain stupid. You also have to remember not just hetero women would be interested in this: gay and bi men would be too. So even if there truly were no straight women playing FFXIV, it would still be stupid to not consider the dudes who would like that kind of fanservice. It's especially baffling since the FFXIV team has recognized the LBTQ community multiple times. And even more so coming off hot from the male bunny suit thing.
Doesn't sound like a lot of work to me then.
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			 Originally Posted by KisaiTenshi
 Originally Posted by KisaiTenshi
					
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