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Thread: Miasma 2

  1. #1
    Player
    IveraIvalice's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90

    Miasma 2

    So I just started playing the game again after a long break and decided to level summoner. It took a while for me to realize but why did they take away miasma 2 from Smn and give it to sch? Not the effect, I’m glad that sch has a good aoe spell, but why would they keep it as miasma 2 while smn skips that spell and goes straight to miasma 3?

    Does nothing need to make sense anymore? just rename it to a new spell for sch and make miasma 3 be miasma 2 for smn.

    I know this is old news for like everyone but this just seems dumb.

    Also tri disaster doesn’t actually put 3 spells on the monster. Unless you count the buff to ruin as one of the 3.

    I know they have been prioritizing function above all else but at least try to make things make sense. Just give things new names.

    That doesn’t bother me nearly as much as the miasma trio of spells, it makes no sense.

    Anyway, old news rant over
    (1)

  2. #2
    Player
    lulunami's Avatar
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    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    They originally removed Miasma II from Arcanist at the start of 4.0. SCH AoE was really bad so they gave SCH back a stronger version of Miasma II.

    Tri-disaster always had a bad name. The original 2.0 version was an AoE bind which is now called Tri-Bind. Tri-disaster used to instantly cast Bio II, Miasma, and Bio. They removed Bio at higher levels.
    (1)
    Fried popoto enthusiast.

  3. #3
    Player
    IveraIvalice's Avatar
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    Apr 2011
    Location
    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Oh I know I just think they should have renamed that spell when they gave it to sch. I’m glad sch got a good spell for better damage it just doesn’t make sense that it’s miasma 2 when they never get miasma 1. And smn gets miasma 3 but not 2. I just think they gotta rename those spells, I mean no spell that has a number progression should just be split up between different jobs
    (0)

  4. #4
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Maisma 3 is as strong as Miasma 1 + 2.

    1 + 2 = 3.
    (1)

  5. #5
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The numbers have never really meant anything. Look at BLM, thunder 3 is just upgraded thunder and thunder 4 is upgraded thunder 2. Fire 2 isn’t a stronger fire, it’s just AoE, while fire 3 is more of a utility spell than a damage spell.

    They could absolutely rename the spells but that’s kind of a waste of dev time for no real benefit. If anything it will cause more confusion than it solves.

    We’ve seen the numbers denoting a tier system before with the thunder and stone line of spells, it just ends up with the weaker spells never getting used, that’s why they just consolidated the spells into one upgraded version.
    (1)
    Last edited by Cabalabob; 05-10-2018 at 07:54 PM.

  6. #6
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    To my knowledge, only the NA/ENG uses numbers the other clients use the usual FF nomenclature of -ra, -ga and -ja for spells as such it's a problem that the NA client brought on itself since they used that crappy excuse that it would confuse ppl
    (1)

  7. #7
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Remedi View Post
    the other clients use the usual FF nomenclature of -ra, -ga and -ja for spells as such it's a problem that the NA client brought on itself since they used that crappy excuse that it would confuse ppl
    I prefer the numbers to the suffixes.
    (0)

  8. #8
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mhaeric View Post
    I prefer the numbers to the suffixes.
    I would prefer them too if they were consistent, even on a job by job basis. Until SB, BLMs numbering was consistent, but then suddenly the tier 4 thunder spell is an aoe instead of a single target, unlike the fire/blizzard counterparts.
    (0)

  9. #9
    Player Mhaeric's Avatar
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    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by CorbinDallas View Post
    I would prefer them too if they were consistent, even on a job by job basis. Until SB, BLMs numbering was consistent, but then suddenly the tier 4 thunder spell is an aoe instead of a single target, unlike the fire/blizzard counterparts.
    Numbering was not consistent before SB either, since none of the thunder spells were AoE until SB.

    I prefer numbers to suffixes simply because I don't have to remember what -ga, -ra, -ja mean. It's easier to remember what a numbered ability does than an arbitrary suffix.
    (1)

  10. #10
    Player
    Remedi's Avatar
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    Feb 2014
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    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    suffixes have been going for a long time in the franchise, it's something I would consider iconic, numbers have been used too true, but they were used exactly opposed to how the localization team told us, which makes me believe that they simply used an excuse since they don't even know why they did it.

    Regardless what's the point for SMN having Miasma 3 but not 2? (before even they reintroduced miasma 2 as a spell for sch btw)
    with the iconic nomenclatura there won't be a problem, now there is.

    So no, I don't buy their explanation and I'm against it, it's not even the first time the localization team has tried to be too clever for it's own good and frankly they should just stop
    (0)

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