Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 39

Thread: Mobs Old Spells

Dev. Posts

Hybrid View

  1. #1
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Geesus View Post
    Well I guess I look at it as someone saying Ifrit Hard is TOO hard...9k ... umm that's a wipe lmao! But not if you do the right moves in order to counter act it. /sarcasm coming That's why they call it strategy. /endsarcasm
    Care to divulge your thm strategy to avoid Shadowsear one-shot when sleep timer is down? I'm dying (pun) to hear it.
    (0)

  2. #2
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by zzapp View Post
    Care to divulge your thm strategy to avoid Shadowsear one-shot when sleep timer is down? I'm dying (pun) to hear it.
    *Raise inbound* LOL
    (0)

  3. #3
    Player

    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Quote Originally Posted by zzapp View Post
    Care to divulge your thm strategy to avoid Shadowsear one-shot when sleep timer is down? I'm dying (pun) to hear it.
    If you read my post beforehand you would know.
    It's also an instant buff, rather than a 3 second cast for sleep.
    (0)

  4. #4
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Shadow sear and the old spells keeps things interesting. Soling the feretar without sleeping it constantly is kind of suicidal since that spell can almost one shot a person. Would ask that the devs keep it.
    (2)
    Last edited by Gugnir; 02-01-2012 at 06:24 AM.

  5. #5
    Player

    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Quote Originally Posted by Gugnir View Post
    Shadow sear and the old spells keeps things interesting. Soling the feretar without sleeping it constantly is kind of suicidal since that spell can almost one shot a person. Would ask that the devs keep it.
    http://www.youtube.com/watch?v=FfkHbN2xkIk
    http://www.youtube.com/watch?v=kgveG_rQjkQ

    (Decoy) does miracles. Easy solo.
    (2)

  6. #6
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Helseth View Post
    Second video,

    You must have had a HUGE adrenaline rush when your HP dropped below 100.
    (1)

  7. #7
    Player

    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Quote Originally Posted by Issac View Post
    Second video,

    You must have had a HUGE adrenaline rush when your HP dropped below 100.
    Yeah, couldn't believe that nuke didn't kill it and decided to leave it at 1%. lol
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Although it MAY be simply something they haven't had the time to 'phase out' yet (given everything else they are doing), I am thinking there may be another reason these monsters still have these abilities.

    As stated before, some abilities that were 'taken away' from us may soon be returning in this upcoming patch, or later in 2.0, as 'job' abilities instead of class ones. And, if not now or in 2.0, it might be even farther into the game, when even more jobs are released.

    And, if not that, then... maybe they just want monsters to have abilities we don't have? In FFXI, monsters had plenty of abilities we didn't have, including spells that we could not use. So, think of it that way.
    (1)

  9. #9
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I have a feeling it won't be phased out. It's always strange to see enemies using abilities we used to have.

    We have to slay them all and take back what is rightfully OURS!

    *Elezen steals the Light... gains access to Banish*
    (0)

  10. #10
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast