Care to divulge your thm strategy to avoid Shadowsear one-shot when sleep timer is down? I'm dying (pun) to hear it.
Shadow sear and the old spells keeps things interesting. Soling the feretar without sleeping it constantly is kind of suicidal since that spell can almost one shot a person. Would ask that the devs keep it.
Last edited by Gugnir; 02-01-2012 at 06:24 AM.
http://www.youtube.com/watch?v=FfkHbN2xkIk
http://www.youtube.com/watch?v=kgveG_rQjkQ
(Decoy) does miracles. Easy solo.
Second video,http://www.youtube.com/watch?v=FfkHbN2xkIk
http://www.youtube.com/watch?v=kgveG_rQjkQ
(Decoy) does miracles. Easy solo.
You must have had a HUGE adrenaline rush when your HP dropped below 100.![]()
Although it MAY be simply something they haven't had the time to 'phase out' yet (given everything else they are doing), I am thinking there may be another reason these monsters still have these abilities.
As stated before, some abilities that were 'taken away' from us may soon be returning in this upcoming patch, or later in 2.0, as 'job' abilities instead of class ones. And, if not now or in 2.0, it might be even farther into the game, when even more jobs are released.
And, if not that, then... maybe they just want monsters to have abilities we don't have? In FFXI, monsters had plenty of abilities we didn't have, including spells that we could not use. So, think of it that way.
I have a feeling it won't be phased out. It's always strange to see enemies using abilities we used to have.
We have to slay them all and take back what is rightfully OURS!
*Elezen steals the Light... gains access to Banish*
Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).
Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.
As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
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