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  1. #51
    Player

    Join Date
    Dec 2011
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    512
    I myself would prefer whm to have tele spells and a blm to have the warp spells. I believe some players dont want those in the game because they are in FFXI. I hate animas and wish they would just give us the damn tele spells, as well as sneak and invis. I added sneak and invis because in at least 2 zones monsters are sight and sound. Walking by the sound mobs no an issue the sight mobs are a different story as if they so much as turn around (and they do) you are dead. Its a 50/50 chance and mostly the player loses on the sight mobs.


    Now with tele spells on a class/job could also be limited to this many per real life hour or 1 game day.
    (1)
    Last edited by Maxthunder; 01-31-2012 at 04:42 PM.

  2. #52
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Personally, I don't think it should be class-specific. I was a WHM since early '04 in XI, and didn't get any other 75s for several years. So don't get me wrong, it's not because I'm jealous that I couldn't tele around everywhere.

    Can I remind everyone of XII's system? Some crystals were blue, others were orange? I don't particularly want orange Aeths, but I think that's a pretty good idea. Setting your home point to the crystal at Camp Whatever is fine, and starting a leve from the Aeth at Camp Idgaf is great as well. But this "I'm going to stop running in the middle of nowhere and magically teleport to anywhere in the world!" thing has bothered me. I think the places you can teleport to should be limited, perhaps to cities and a few select camps. Or maybe you could make those little villages you spotted the maps with useful, and give them tele crystals as well, rather than using this camp and that camp. I'm also thinking that the having to be at a crystal to teleport is a pretty good idea, but I'm not positive on that one.

    I also think that, if this were the case, it might be interesting (note, I didn't say "beneficial" because I'm not sure how to decide) if there were an option to "Return" your entire party with you, much like tele-ing your group.

    Something else I think we should take from XI, XII, XIII, and other games I don't feel like remembering/listing, is that you SHOULD HAVE TO GET THERE WITHOUT THE TELE FIRST. -_- I hate when I mention how walking to Mor Dhona for that main story quest was hard as $#!%, just for someone to say "I had someone tele me, lol."


    Quote Originally Posted by Maxthunder View Post
    I myself would prefer whm to have tele spells and a blm to have the warp spells. I believe some players dont want those in the game because they are in FFXI.
    I don't think so. While Gath might disagree if he's still around, I never understood why me reaching 42 entitled me to warp instantly around the world, whereas your getting level 42 required you to beg--or even pay me--to do so. I also hated, after I started using other classes, how restricted I felt when I was on them. I thought it was crazy that on WHM I could be just about anywhere in <10 minutes. BLM was next in line, with warp, and then everyone else had to sacrifice their support job, or just let themselves die. It wasn't exactly a good system.

    From a story-centric point of view, it definitely makes sense that spells (and yes, some NPCs in XIV actually talk about using "A return spell," i.e. the guy that lets you into Darkhold "A simple return spell will return you to the entrance" or whatever) should be exclusive to mages, I would much rather them find a way to work the Aether crystals into the lore. I mean, it's not hard. One's soul can coalesce in the crystal they have attuned to, which through some powerful magic unknown to recent civilzations (Maybe bring in Allag or something, idk) is able to focus your wandering soul back into a physical form. Someone sometime (again, ancient civilizations would be awesome here) invented a way to use the crystals to do the opposite, decomposing a person's soul, and then allowing the invention to send your soul to another crystal. Rather than "orange crystals," the teleport crystals could simply be those that the aforementioned ancient civilzation lived around (and built their teleing devices around), which could explain why cities and villiages are built around them.

    I realize I'm bordering on some plot points of XI right now, but I'm just trying to say that working the crystals and their ability to teleport people around into the storyline should be simple for the masterminds that come up with [some of the] FF games.
    (0)
    Last edited by Mychael; 01-31-2012 at 04:59 PM.

  3. #53
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    can get rid of anima if you plan to make those change:

    Teleport scroll Uldah : 5k gil
    Teleport scroll Gridania: 5k gil
    Teleport scroll Limsa Lominsa : 5k gil
    another moronic idea but w/e

    edit: on a honest note: anima should remain

    a player get 6 anima /24h = 2 teleport to 2 city or 1 camp w/o favor. While anima allow ppl to port whereever they want it also restrict ppl by limit, no need to abolish it
    (0)
    Last edited by Shneibel; 01-31-2012 at 06:25 PM.

  4. #54
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    I don't mind anima too much but there are two things that kinda bothered me since the release:

    1: You can just start teleporting from anywhere to any camp you have visited at any time, i never really liked this, it feels kinda weird to hop around the continent at will like a demi god.... i would be in favor of a "crystal to crystal" teleportation system like we have with "crystal to gates" already.

    2: Someone can take you to places you never gained yourself, this is kinda a big one in my opinion, i get that some people want to streamline their leveling and whatnot but letting them skip the whole world is a very bad idea, even more in 2.0.

    this two things make the size of the world feel insignificant in my opinion
    (6)

  5. #55
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    - Give WHM CNJ teleports back. (level 30 15 or something so people don't cry about it. They can just carry a WHM weapon around)
    - Make Teleport a cross-class skill
    - Make it that teleport cost 3k gil in the same region and 6k gil to another region

    /joke

    Quote Originally Posted by Yumi_Hibiki View Post
    I don't mind anima too much but there are two things that kinda bothered me since the release:

    1: You can just start teleporting from anywhere to any camp you have visited at any time, i never really liked this, it feels kinda weird to hop around the continent at will like a demi god.... i would be in favor of a "crystal to crystal" teleportation system like we have with "crystal to gates" already.

    2: Someone can take you to places you never gained yourself, this is kinda a big one in my opinion, i get that some people want to streamline their leveling and whatnot but letting them skip the whole world is a very bad idea, even more in 2.0.
    They can make it like with the small aetherite. Only from crystal to crystal and everyone need to touch the aetherites first himself.
    (1)
    Last edited by Felis; 01-31-2012 at 05:58 PM.

  6. #56
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Yumi_Hibiki View Post
    1: You can just start teleporting from anywhere to any camp you have visited at any time, i never really liked this, it feels kinda weird to hop around the continent at will like a demi god.... i would be in favor of a "crystal to crystal" teleportation system like we have with "crystal to gates" already.
    I can understand that point of view. However, in some MMO's they have a kind of 'coaching' system in place where you have to travel from node to node rather than skipping over any. That poses two problems. First, that would create a ridiculous amount of loading screens depending on how far you wanna go. Secondly, and specifically in FFXIV's case, could you imagine the amount of anima that would cost o_O. I just don't think it would work with FFXIV and it wouldn't fit into the game's type of environment, although I see the point you made.
    (1)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  7. #57
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bulwarkz View Post
    I can understand that point of view. However, in some MMO's they have a kind of 'coaching' system in place where you have to travel from node to node rather than skipping over any. That poses two problems. First, that would create a ridiculous amount of loading screens depending on how far you wanna go. Secondly, and specifically in FFXIV's case, could you imagine the amount of anima that would cost o_O. I just don't think it would work with FFXIV and it wouldn't fit into the game's type of environment, although I see the point you made.
    oh what i actually meant by crystal to crystal was that you need to get into the aetherite stream at a crystal, there you could still choose your destination, then it would at least feel like a closed teleportation network with some sense behind it instead of "the whole continent is oozing aetherite i can hop in no matter where"
    (3)

  8. #58
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I say:
    - Keep Anima the way it is
    - Different coloured chocobos
    - Remove city warps and allow chocobos in cities
    - Leave ferries/airships
    - Make Limsa Lominsa and Gridania more open but smaller in size, add a couple more buildings in Gridania.
    - Airships/Ferries can't be used until a quest is completed, then each use is 5000gil



    -- Quest for ferry/airship use involves you going to the opposite port and talking to someone.
    (0)

  9. #59
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,229
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Bring back OP warps for a set amount of gil and teles ala ffxi

    Would be doing us crafters a GREAT service if you continue to insist on putting most of the good leves 10 min run away on chocoback. Running all the way from LL to say Camp Bloodshore (even if its a favored location) for 1 leve is a drain on the anima. (I would also be more willing to spend this anima if you would give me more than 1 lvl 40+ leve at a time and expecting me to make this run each time)

    Teleportation could be left for general zones like one specific spot in each zone. Teleport-Thana, Teleport-Shroud, Teleport-Coer, teleport-etc etc etc

    Or simply pick up the pace to anima regeneration.
    (0)

  10. #60
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Yumi_Hibiki View Post
    oh what i actually meant by crystal to crystal was that you need to get into the aetherite stream at a crystal, there you could still choose your destination, then it would at least feel like a closed teleportation network with some sense behind it instead of "the whole continent is oozing aetherite i can hop in no matter where"
    I see - initially having to begin the travel sequence at an aetherite, as opposed to hitting a teleport key and bringing up all destinations from anywhere; basically the system in place now, with that one stipulation. That's not a bad idea, giving one the sense of a physical network in place instead of materializing in and out of thin air.
    (3)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

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