Quote Originally Posted by Fhaerron View Post
How does it hurt the game? It allows me to try different rotations and new things and see how my DPS changes (for worse or better), and when I was still new and learning this DPS meter helped me a great deal.
I use a DPS meter in ESO
I use a DPS meter in WoW
I use a DPS meter in RIFT

I'm a tank and maintaining emnity and mitigating damage are the 2 main things I need to take care off, but after that my personal goal is to always aim for higher damage while not failing the other 2.
The game itself does not show me how much damage per second I did to the boss.
I don't care I can kill the SSS dummy in time, I care about how high my DPS is on the first run and the second run and the third, ...
I want to keep improving, uping that number, gear improving, skill improving.

Am I playing the game wrong?
Quote Originally Posted by KisaiTenshi View Post
Look up "Black Robe Incident"



There are dummys in the game you can test your rotations on. You do not need a third party tool.

I still need a third party tool.

The dummy is just mashing your buttons against a fully stationary target without needing to watch enmity, watch party members that I can use a CD on, move around to do certain mechanics, etc.
My DPS is different on each boss depending what the mechanics are, how much you need to run around, how much you have to go back in shield stance for a bust, etc.
With the tool it shows me how much damage I did to the boss, let's say 4K, then the next runs I do after that I will try to get that number higher.
The target dummy does not provide that information.
Maybe you haven't fully understood why I said what kind of information I wanted.

The reason I play MMO's is for the sense of improvement. DPS is part of the 'keep improving' mindset I have.

I hope this is not wrong of me?