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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    At the very least, more RP Voice stuff like Susano would be great (mechanics based on voice lines); it's well-known that humans react faster to sound than sight, and not enough fights use more senses than sight to call out mechanics. Granted there is an argument to be made for people who are weak in some of their sensory capacity, and that's fine; multi-sensory mechanics would be a great addition imo even still, because like Susano we have him voicing the attacks he's going to do while we have the usual AoE gambit.
    (2)

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    At the very least, more RP Voice stuff like Susano would be great (mechanics based on voice lines); it's well-known that humans react faster to sound than sight, and not enough fights use more senses than sight to call out mechanics. Granted there is an argument to be made for people who are weak in some of their sensory capacity, and that's fine; multi-sensory mechanics would be a great addition imo even still, because like Susano we have him voicing the attacks he's going to do while we have the usual AoE gambit.
    Yeah I think this would be a good way of handling it rather than implementing ACT triggers in the game. They give you an audio cue, which is definitely helpful vs visual only ones, but don't go straight up into "go left now!" levels of hand holding.

    Plus they fit the game setting pretty well.
    (2)

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