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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    Try getting everything to Lv 99.

    I've seen a lot of people displeased about how easy it is to grind battle classes to 50.
    I can understand that, and we'll leave out the fact that crafting is not exactly the same speed. I do wish to point out however (yes, in its own topic ^_^), that yoshi has made very clear for some time now that he believes in a gradual increase of the level cap.

    Should this game succeed in the long term, the max level will one day be Level 99 in all battle classes, gathering classes, and crafting classes.

    FFXI spent a very long time at the 75 cap, and though this changed recently, it was for a very long time the effective 99. In that game, it was very easy to get ANYTHING to level 37, and really, for the most part, level 50 as well.

    I think this is good for an MMO, for any casual player to be able to get a variety of abilities to at least a mid range level easily. Level 50 is end game now, and it is a good thing that most content for ourselves playing 1.2 is geared towards that level range.
    ...but it's a long way from 50-99. also, if it took forever just to get to 50, then the PS3 players would have a damn difficult time getting anything up to speed with the rest of us who are playing now and don't reroll.

    Just sayin.
    (9)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Uh... what's your point?

    Edit: ohhh, I see now, the forum QQ of the moment is about how it's too easy to level in this game and how a "bonus exp" feature makes it intolerably easy.
    (3)
    Last edited by WinnipegJet; 01-31-2012 at 05:38 AM.

  3. #3
    Player

    Join Date
    Sep 2011
    Posts
    104
    well considering a lot of people have all jobs lvl 99 in ffxi now i dont see it being that hard if this game remains on the same pace its on. They ruined 11 and they are going to ruin this game also.

    So what about ps3 players? We had to catch up to jp players when ffxi released over here..
    (3)

  4. 01-31-2012 05:35 AM

  5. #5
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kairyu View Post
    well considering a lot of people have all jobs lvl 99 in ffxi now i dont see it being that hard if this game remains on the same pace its on. They ruined 11 and they are going to ruin this game also.
    I didn't know FFXIV: Visons / Scars / Heroes of Abyssea was due to be released soon...

    FFXI's level curve went up sharply at 60, and sharper still at 70. Abyssea is what killed that game, with people going in at 30, afk'ing for a few hours with alliances slaughtering the same crowds of monsters for exp that scaled upward depending on lights achieved / spamming Dominion Ops pages for 2-5k free experience every 5 monsters for doing absolutely nothing and coming out at 75/80/85/90/95/99. FFXIV is no way near that, and an Abyssea clone is not happening on this game. The devs pay a hell of a lot more attention to the gripes and worries of the playerbase here than what XI's do.

    Before that, the main complaint was people syncing to low levels (usually 55ish Colibri parties in Wajoam, though some preferred 37ish parties at Ronfaure [S] on Colibri) at 70+ish to get exp cheaply and quickly. Or spamming Campaign ops. Again, it's not happening on this game. No level sync.
    (1)

  6. #6
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    You're forgetting that they revamped the leveling curve at least once, possibly more I don't remember, as the level cap got higher and higher. So even in it's early days, getting lv50 or 60 (when those were the lv caps) took much longer than just a few days.
    (1)

  7. #7
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MeowyWowie View Post
    You're forgetting that they revamped the leveling curve at least once, possibly more I don't remember, as the level cap got higher and higher. So even in it's early days, getting lv50 or 60 (when those were the lv caps) took much longer than just a few days.
    It still only took the first round of players a month to get their first jobs to 50.

    http://jpbutton.bluegartr.com/?p=157

    Back then, that was okay. MMOs were designed for a specific type of gamer that doesn't exist any more. Gone is the generation that would have enjoyed a long slow grind for the sake of grinding.

    SE conceptualized XIV as a game for everyone else. It's the only reason to make another MMO these days -- if you're going to design it to capture a broader audience.

    There's nothing wrong with a lighter leveling curve as long as the developer follows through on a richer endgame experience.

    For most people, leveling just isn't fun. Even for most old school FF fans, leveling was always something incidental that happened along the way.
    (0)

  8. #8
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I'm going to repeat what I posted in the rested exp thread. The journey to 50 is pretty fast even for 2 sisters duoing guildleves for a couple of hours twice a week.

    I am really hoping that in 2.0 level 50 is the new level 1 and that the experience curve starting at 50 is much steeper. I also hope there will be lots of content available all levels.

  9. #9
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    maybe we should take out exp chains and add surplus back in the game since people are saying its too easy to max out to lv50.

    imo, the first 50 lvls or so should be not take forever to get to since most of the real content starts at 50, even when they do decide to increase the cap.
    (2)

  10. #10
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NefarioCall View Post

    Should this game succeed in the long term, the max level will one day be Level 99 in all battle classes, gathering classes, and crafting classes.
    I get what you are saying, but at a sidenote, this is not true. Yoshi allready stated that you only will be able to master 1 Craftingclass.
    (1)

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