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  1. #1
    Player
    Sylv's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Miyumi Hari
    World
    Faerie
    Main Class
    Bard Lv 100

    BRD/MCH having their own piercing?

    This has been something i have been questioning since the launch of Stormblood. Yoshi had said that all jobs would have a spot in a raid environment, and that is true, but BRD and MCH can't do 100% without a DRG to supply the piercing debuff. I may just be going crazy, but this hasn't left my thoughts. Giving BRD/MCH their own piercing debuff would get rid of the need of a DRG being next to required for a BRD/MCH to basically max out their dps.

    Thoughts and opinions on this matter? Is piercing fine as it is? Or would you like to see this change added?

    At this point I am just curious as to what other people think. Especially so that each role does have quite an importance in a raid group and MNK now being a viable option over a DRG.
    (1)
    Last edited by Sylv; 03-29-2018 at 12:31 PM.

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    They should get rid of piercing (and other weapon type debuffs), but DRG would need a significant buff to rebalance their rdps contribution and most ranged players would cry that their dps went down by 400.
    (7)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,479
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Nah it's nice to have some synergy options.
    We should have more combinations and more options for pairing, rather than less.
    (1)

    http://king.canadane.com

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Canadane View Post
    Nah it's nice to have some synergy options.
    We should have more combinations and more options for pairing, rather than less.
    If the goal is to have the greatest variety of combinations, then no rigid synergy is definitely the way to go. Synergy dependencies cause some classes to be less valuable if the synergy is not present. To remain competitive, the players are then forced to choose between very few rigid meta compositions to make the most of the synergies. I think it would be much healthier for the game if all classes were equally desirable regardless of other party members.
    (14)

  5. #5
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I remember reading someone saying that the piercing debuff is utility, which means that for brd/mch it's just extra damage. Basically, instead of brd/mch wanting a group with a drg, it should be the other way around because, without a brd/mch, drg becomes less useful. The more I think about it, the more I like this way of looking at it.
    (7)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  6. #6
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HoodRat View Post
    I remember reading someone saying that the piercing debuff is utility, which means that for brd/mch it's just extra damage. Basically, instead of brd/mch wanting a group with a drg, it should be the other way around because, without a brd/mch, drg becomes less useful. The more I think about it, the more I like this way of looking at it.
    Exactly. This is the reason they can't just give piercing to BRD/MCH without nerfing them, they would become way too powerful and eat a significant portion of DRGs' raid dps.
    (4)

  7. #7
    Player
    kyrii's Avatar
    Join Date
    Jul 2017
    Posts
    49
    Character
    Kyrii Calliestre
    World
    Pandaemonium
    Main Class
    Machinist Lv 70
    It's a terrible design and a unique cross-class dependency.

    Blunt buff? Mnk self-delivers it.

    Slashing buff? Nin/war/sam all bring it so it's very rare not to have it. Worst case you have drk/pld and no nin/sam, but that's way easier to fix.

    Honestly though, I've seen this discussed a lot on jp official too and argued for it a lot and there's been no response to my knowledge.

    Team synergies(like trick attack which is not limited to a specific damage type) are good. But class-to-class synergies are shitty and should just go away
    (10)

  8. #8
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    If they wanted to slowly nudge Dragoon's Disembowel to not be such a powerful class-to-class synergy, they could transition it into just being a flat physical vulnerability debuff, but slightly weaker. It'd allow more varieties of classes to benefit from it (including Samurai and Monks) and technically raise Dragoon's contribution as well.
    (1)

  9. #9
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylv View Post
    Giving BRD/MCH their own piercing debuff would get rid of the need of a DRG being next to required for a BRD/MCH to basically max out their dps.

    Thoughts and opinions on this matter? Is piercing fine as it is? Or would you like to see this change added?

    At this point I am just curious as to what other people think. Especially so that each role does have quite an importance in a raid group and MNK now being a viable option over a DRG.
    actually i kinda don’t get the point... every cls need synergy for maximum dps why should range cls be special in this point? : 0
    (0)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Bard and Machinist are strong enough as it is, for jobs supposedly ‘support-based’ there’s a lot of desire to increase their dps. Ranged physical should naturally be at the bottom of the dps chain, it wouldn’t make sense otherwise. As a Bard you already get highly competitive damage, more utility than any other job, no cast times at all, an extremely simplistic rotation, almost infinite uptime, no resources to manage, barely need to manage MP or TP.

    Giving them the ability to increase their own dps on demand would completely break them. Unless you want to see cast times come back (which I would love, but I know nobody else wants to see it)
    (0)

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