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  1. #1
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91

    Anyone else find SAM's mechanics while leveling odd?

    This isn't a discussion about how level 70 SAM plays, but rather how the feel of the class changes as you level up and unlock the kenki gauge.

    Yes, I know this unlocks at level 52, and SAM starts at 50, so for a bulk of the road to 70 you'd theoretically have the kenki gauge. Practically speaking, though, I've gotten very little opportunity to use it so far and I'm close to 60. Why?

    A quick look at the main sources of exp:

    Leveling Roulette: For DPS, you're very unlikely to get anything above level 50.
    MSQ Roulette: Always level 50 Sync, and everything dies quickly.
    Alliance Raid Roulette: Unless you're 60+, you will be synced to level 50, and even if you are 60+, people don't jokingly call this the "Labyrinth of the Ancients roulette" for no good reason.
    PvP: Doesn't use your PvE skills anyway, so can't practice PvE skills there.
    PotD: Most things die so fast it's hard to practice the rotation for any class.

    So, outside of the striking dummy, there's not really a good way for anyone (not just SAM) to gain practical experience with their class until level 70.

    With every class I've played in SB so far, this hasn't been much of a problem. Having a given gauge or not usually just means having or not having access to certain actions that just build on top of existing actions. Nothing about previously learned actions changes fundamentally.

    With SAM, however I found myself rather confused as to why the kenki gauge was filling far slower than I had anticipated after a quick reading of the trait for it and such. At some point I was doing some FATEs for a quest in HW areas and paid closer than normal attention to the gauges as FATE mobs are usually quite easy and finally noticed what was going on: Not only did I need to land the combos I had from level 50 already, but that they suddenly had positional requirements that didn't previously exist which only serve to build the gauge.

    Of course, soloing FATEs meant that I wasn't going to easily land many positionals, so I figured I would keep it in mind for the next time I took my SAM into roulettes. Unfortunately, this idea wasn't so effective given the fact that I'm pretty much always level synced to 50 or below while running roulettes. To compound that problem, if you don't have the gauge due to level sync, the tooltips won't show the positional requirements! This makes refreshing my memory as to what they are in a dungeon as well as getting feedback to if I'm doing the positionals right in leveling content very difficult.

    Basically, this shift that happens for SAM at 52 feels a lot like BRD in 3.x with wanderer's minuet. Granted, the shift is arguably not nearly as bad as BRD had it, but BRD at least got (after balancing) a direct, visible damage boost from that shift. For SAM, it's a very subtle boost to your gauge that otherwise doesn't affect your main combos. I have to wonder how many players out there even realize SAM has positional requirements. In fact, prior to actually trying it out myself, I was under the impression that SAM was unique in being a melee DPS class without positional requirements (presumably because of Iaijutsu and the kenki based skills already adding complexity with reactive skills that required actively using third eye with correct timing).

    To top it off, Yukikaze even adds to the kenki gauge without a positional requirement. Due to this, I had noticed the gauge filling and being able to occasionally use kenki-based skills, so I was under the impression that I was doing something right (at least in the heat of battle during the one time I was in Sohm Al with SAM recently). It felt in line with comments I had heard before about the guage filling very slowly so I didn't even think to question it until I was soloing FATEs much later.

    Don't get me wrong. I'm not so much complaining about the fact that SAM has positional requirements at all, but rather that it goes from not having them to having them based on if you're synced below level 52 or not. If the SAM combos had the positional requirements all along, it wouldn't come as big of a surprise, and I'd be able to more intuitively practice them at various level syncs instead of strictly at high levels.

    Personally, I feel like SAM could benefit from having the positional requirements dropped. Not only would it keep the class intuitive at most levels, but I fell like it is already "complex enough" without them. Plus, it'd fill a niche for players who might like melee classes, but are bugged by positionals. Alternatively, some sort of bonus could be applied to those skills that have positional requirements for the kenki gauge to give low-level SAM a feel much like the other melee classes at low levels. Perhaps swap it to give full potency for correct positionals but always build kenki.
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  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    That's a lot of words for what basically amounts to "class should be made even more braindead because people couldn't be bothered to read tooltips"
    And no, SAM is not more complex than any other melee dps. If anything it's more intuitive due to having all kind of tools at its disposal without being constrained by fixed cooldown.
    (1)
    Last edited by mosaicex; 05-08-2018 at 04:14 PM.

  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I think the positional requirements are fine. Even if I'm synced, I play like they're there, so it's not like it's a big change.

    I actually have a problem with the fact that until level 62, there really isn't any complexity to the class whatsoever. Until you get Shinten (and subsequently Hagakure), the class is quite boring and monotonous with almost no oGCD usage, unlike Ninja, which even at lower levels has a couple oGCDs and Ninjutsu to weave in between globals.

    If anything, I believe Kenki and Shinten should be unlocked much earlier in the leveling process so it isn't a snooze fest doing anything below 62.
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    Last edited by Ryaz; 05-08-2018 at 05:21 PM.

  4. #4
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by mosaicex View Post
    That's a lot of words for what basically amounts to "class should be made even more braindead because people couldn't be bothered to read tooltips"
    And no, SAM is not more complex than any other melee dps. If anything it's more intuitive due to having all kind of tools at its disposal without being constrained by fixed cooldown.
    The bulk of my complaint is specifically that the tooltips do not show the positional requirements unless you're level 52+ (or synced that high). They just kind of sneak it in without really telling you unless you review the tooltips for skills you've already been using to get up there in the first place. Worse, the positional requirements from the tooltips disappear when you're synced below 52. It's just plain awkward.


    Quote Originally Posted by Ryaz View Post
    I think the positional requirements are fine. Even if I'm synced, I play like they're there, so it's not like it's a big change.

    I actually have a problem with the fact that until level 62, there really isn't any complexity to the class whatsoever. Until you get Shinten (and subsequently Hagakure), the class is quite boring and monotonous with almost no oGCD usage, unlike Ninja, which even at lower levels has a couple oGCDs and Ninjutsu to weave in between globals.

    If anything, I believe Kenki and Shinten should be unlocked much earlier in the leveling process so it isn't a snooze fest doing anything below 62.
    I suppose having the kenki gauge unlocked at a much lower level would also make the tooltips more helpful in more cases because they'd be affected by the positional requirements at that same lower level. I can't really comment that well on the Shinten bit as I'm not level 62, but from a quick bit of searching and looking it up, wouldn't that basically require having the Kenki Mastery II trait around the same time to be useful? Otherwise it seems like you wouldn't have enough kenki most of the time for it unless you didn't also have Kaiten.
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  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by -BlueGreen- View Post
    The bulk of my complaint is specifically that the tooltips do not show the positional requirements unless you're level 52+ (or synced that high). They just kind of sneak it in without really telling you unless you review the tooltips for skills you've already been using to get up there in the first place.
    One should review tooltips whenever getting a new trait anyway. "Oh, 'Increases Kenki Gauge when landing select weaponskills.' I should check which weaponskills. Oh, there are positionals now."

    But if you want consistent action descriptions, there's the Job Guide, which lists each job's tooltips as they are at 70.
    (1)
    Last edited by Rongway; 05-09-2018 at 06:37 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I mean the same applies to Drg with various stuff regarding life and blood of the dragon. That said if nearly every roulette basically gives you 50 or lower content, you could be as crazy as me and *public gasp* queue for your highest lv accessible dungeon directly to level while learning your new tools.
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  7. #7
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    So basically read your skill tool tips and you won't be lost? Gotcha.
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  8. #8
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    After some more searching, I found that I wasn't the first to encounter this: https://www.reddit.com/r/ffxiv/comme...enki_you_have/

    Based on the edits from the author there, it seems like they got pretty much a similar response as I did here.
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