You can't have a job that levels off stealing from players >.>
Otherwise you're kindof right. Thief is more of a gathering job than a battlecraft.
You can't have a job that levels off stealing from players >.>
Otherwise you're kindof right. Thief is more of a gathering job than a battlecraft.
Make small adjustments to the GLA class so they dont use daggers anymore, replace the current daggers with shortswords (still a piercing weapon) to keep the versatility in GLA choice of weapons.
Now, thieves use daggers, and make them so they dual wield them, daggers should come in pair(like the pgl hand-to-hand weapons) and grant 2 attacks. They should deal a fairly high amount of damage and generate alot of enmity, with some kind of way to dump or transfer it(on a cooldown).
They should be able to wear about the same armors as archers, going more for movement and fluidity than defense.
I personally think it would make up for a very good DOW class.
EDIT: Fixed a typo.
Last edited by Thallan; 03-18-2011 at 07:07 AM.
You're thinking of a different class. The OP is talking about the original thief concept, rather than the melee dps class it became during these past few years. The classic thief was a master of traps, misdirection, and getting into places that most others can't (including peoples' pockets).Make small adjustments to the GLA class so they dont use daggers anymore, replace the current daggers with shortswords (still a piercing weapon) to keep the versatility in GLA choice of weapons.
Now, thieves use daggers, and make them so they dual wield them, daggers should come in pair(like the pgl hand-to-hand weapons) and grant 2 attacks. They should deal a fairly high amount of damage and generate alot of enmity, with some kind of way to dump or transfer it(on a cooldown).
They should be able to wear about the same armors as archers, going more for movement and fluidity than defense.
I personally think it would make up for a very good DOW class.
EDIT: Fixed a typo.
I would really like to see SE utilize the flexibility of the class system to its fullest to give use more classes that aren't combat oriented. A well-designed thief class is a good start, but you could also argue for bards, dancers, treasure-seekers, scribes, imbuers, farmers, archaeologists, and any number of skillsets that haven't been touched on yet by the current class systems. I just hope they've made the class system flexible enough to allow such variety.
Last edited by Dreamer; 03-18-2011 at 12:19 PM.
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