I should of clarified if your pvping to get gland or a mount, that's what is making pvp worse in this game rather than actually playing to get better at it
I should of clarified if your pvping to get gland or a mount, that's what is making pvp worse in this game rather than actually playing to get better at it
Before Garo Frontlines was dead, queue times were always 20-30min plus.
He's not talking about front lines, that's not ranked
I mean if you want to get the mount (I really do) then you'll work on getting better at PVP. Otherwise you'll just be waiting over so many seasons to get the higher tier rewards.
In a majority of PVP situations, folks will try and work and improve, because the very nature in PVP is to try and be as strong as you can.
As far as toxic players, you get those players whether they are casual or hardcore, rewards or no rewards, quick match or ranked.
What I'm trying to get at is, the devs need to find a way to improve queue times. Whether it's rank decay or some other method.
Cant get better, cant study the game, cant do anything because queues.
Eventually i just go back to wow while i can Q for arena and games pop for me... Unfortunelly i push there because i cant push here nowadays.
How does that make more people queue? If they remove rewards maybe people will learn their lesson and start playing just for the sake of self-improvement? lol I mean, if you seriously think that and arent just b8ing, yeah, I agree with the sentiment, but you cant seriously expect your average ffxiv glam/mount chaser to feel that way about pvp
obvious fix would be to make seasons shorter
If SE fixes their game, then the queues will fix as a side-effect.
Wouldn't even bother playing at all then, I don't have the incentive nor the will to continuously queue whilst safe and I don't have a single incentive to ever queue frontlines and do nothing but cast one spell over and over. The "mounts and stuff" are the only reason queues even lasted as long as they did this season (albeit understandably not on Primal which is probably the most dead PvP DC in the game).
We want to play, it shows by how active practice customs are on Chaos, but SE hasn't exactly given us an optimal environment that we'd want to continuously queue in. Whether you're 2100 or 2600, there is no skill gap, you're still both Diamond, so what do you get for another 500 points? A title that in many cases you already have (ie beta wolf). So why queue so many extra hours just to climb like 50 rating a day if you're lucky.
If SE wants to to increase participation without reworking PvP combat systems to fix the issues regarding the net code that makes combat feel clunky and unresponsive at times, they will need to the bite the bullet and do what the did with front lines and the garo event. Make feast exclusive rewards that anyone can obtain, or increase the rate at which you can earn wolf collars, give a reason for the causal players this provides bodies for those that join the grind late to farm rating off of, and couple that with ranked decay it may foster healthier competitive aspect at the mid to higher tiers.
SE really needs to think of a way to get more causal players to come in and try out the feast if they wish for it to be a sustainable PvP mode. Lower tiers need more bodies to allow players to progress up the higher ranks instead of banking everything on the first rush of a season.
I think RANK DECAY can work in keeping the queues alive. I'm skeptical about the lower tiers though, between unranked to low Gold. However, it wouldn't hurt SE to give it a try. XD
I also think rank decay can discourage players from trying to take their alts to the Top 100, so-as-long as the decay is significant enough to warrant more frequent game time with their main toon. I think the players that made rank #101 to #110 will agree with me on this... and a couple of friends of mine will hate me for even suggesting it. LMAO
But anyway, I'm suggesting to the devs to take a look into RANK DECAY as a solution to the long queue time problem.
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