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  1. #41
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Deceptus View Post
    Someone who is decent at their class.

    Knows their basic rotations.

    Uses most abilities when they need to be used.
    I feel that is far to vague to be criteria, and as was pointed out someone can be good at their job and still a jerk to play with. I'd find a player who flubs rotations, still learning, but who has a good personality much more preferable to play with then a cutting edge raid player who started throwing a fit anything went less the clockwork.
    (0)

  2. #42
    Player
    Rogatum's Avatar
    Join Date
    Apr 2018
    Location
    Quicksand's Door
    Posts
    133
    Character
    Bunny Suit
    World
    Coeurl
    Main Class
    Gladiator Lv 25
    A good player in my eyes is a player that is enjoying their time with the game. Though personally being a good player and a skilled player do not necessarily go hand-in-hand. Also does not mean I would personally enjoy my time playing with such a good player, since that does mean if one player or a group friends is trolling someone either with rescue, cards, ice mage, and melee rdm etc . . . if they are having fun and enjoying their time with the game in my eyes they are a good player just not a player I will want to play with.

    Hope that makes sense.
    (1)
    Last edited by Rogatum; 05-08-2018 at 04:10 AM.

  3. #43
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    I would suggest trying to diversify the "tags" given to players. It's just my opinion, but I'll throw it down here for consideration anyway.

    Most people whose posts I have read in this thread seem to encompass a very wide spectrum of traits under the "good player" definition they use. Then, by extension, the opposite would need to be attributed to the "bad player". However this is very destructive to discussions and, more importantly, disrespectful to players that do not match either. Majority of the players do not. The definitions used here are so wide that barely anyone could possibly match them.

    They encompass traits like "pleasant", "friendly", "skilled", "experienced", "knowledgeable", "social" and more. Basically they are idealizations. However, the terms "good" and "bad" player used in very serious discussions about strictly specific topics. This muddles those discussions and leads to misunderstandings and eventually to arguments.

    Best definitions are short definitions, applying to as few aspects as possible. The ones present here are more suited for discussion about what is considered mandatory for an "ideal" player or "desired" player in my opinion. This all makes them also universal. The definitions used by many here apply only onto specific games (MMO's, and ones with little competitiveness to boot), while they ideally should be applicable to all games, including single-player games.


    Well, this is my input. My definition is few posts up, so I won't repeat that. Please consider this as "food for thought" more than an attack of any sort. But...to each their own. If the above won't convince the one reading it...so be it.
    (0)

  4. #44
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    A good player is one that takes creative criticism and keeps an open mind to improving.

    Is able to keep up with their job, uses CD, and is well prepared both in game and can keep communication productive.
    (0)

  5. #45
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    This thread somewhat remind me of an old Dark Legacy Comics

    Maybe out of topics, but for whose interested, here you go : http://www.darklegacycomics.com/408
    (8)

  6. #46
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,768
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Gemina View Post
    Oh god. That last one didn't come out right either, and I'm bored at the dmv. OK, I'm just going to stop posting now.
    It's the DMV. {You have my deepest sympathies}
    (2)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  7. #47
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Asiragan View Post
    This thread somewhat remind me of an old Dark Legacy Comics

    Maybe out of topics, but for whose interested, here you go : http://www.darklegacycomics.com/408
    Perfect. You win the thread.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #48
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    A good player would very rarely say: "I'm an awesome player, I'm perfect at my class".

    A good player would likely say: "I'm decent, that last boss went well, but I still have plenty to learn and room for improvement".

    A good player doesn't bash themselves and say "I lost agro once, I suck, I'm rubbish!", that's an unhealthy attitude towards learning from minor mistakes. The good player would be able to see a smooth run for what it is and look at the small mistake positively. "That went great, but I see where I can do an even better run next time, can't wait to try!"

    A good player both listens to tactics openly and is able to analyse the fight themselves. End result is they know the encounter well and develop the optimal personal strategy through both experience and learning from others.

    A good player doesn't expect to walk into a new encounter for the first time and sail through flawlessly. It's unrealistic and an unhealthy view that some players develop. "I beat it first time, it's easy for a good player like me, you'd suck if you didn't find that easy!". Chances are that player muddled through and got lucky, blind to a whole range of mechanics. The good player is on the lookout to see the encounter in detail.

    A good player is friendly with their team and offers help in any way possible. This is vital. They recognize the team is what beats bosses, not one individual. Good morale and a relaxed group having fun will perform much better than a group harboring resentment and refusing to discuss tactics or ask for help due to fear of abuse.
    (4)
    Last edited by Liam_Harper; 05-08-2018 at 08:48 AM.

  9. #49
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    A great player/Skilled player is a top pvp'er and clears current savage ultimate content every patch.
    (0)

  10. #50
    Player
    Aurebel's Avatar
    Join Date
    May 2018
    Posts
    43
    Character
    Cymbeline Songweaver
    World
    Midgardsormr
    Main Class
    White Mage Lv 65
    Good player:

    1) Understanding of fight Mechanics: A good player knows what the fight mechanics do, the agreed strategy for responding to them, plus the appropriate way to react when the agreed strategy fails.

    2) Understanding of their own job: A good player knows how to play their own job properly and understands the intricacies of their own job, plus how to adapt their skill usage to the mechanics of the fight. I.e. Holding off using gap closers for damage when anticipating movement, pre-positioning to avoid having to interrupt casts, holding off on damage buffs before a boss jump, etc.

    3) Basic knowledge of how other jobs interact with their own job: A good player knows how other jobs interact with the job they play, i.e. they can recognise the damage buffs that may be applied to them and the debuffs that may be applied to the boss, and knowing how to react optimally to them, e.g. aligning own buffs with raid buffs, refreshing dots near the end of the raid buff window, etc.


    Great player:

    1) Mechanics: A great player understands not only what they themselves have to do to respond to a mechanic, but also what others have to do, such that they could - where possible - fill in for others where others mess up. E.g. Sacrificing themselves on a tower to prevent a wipe in Sephi Ex, if a tank is not around to take it.

    2) Own Job: A great player not only has a deep understanding of how their own job functions, but is also able, given the mechanics of a fight, map out an optimal order of skill usage to achieve optimal DPS/healing efficiciency or to minimise healer burden - for tanks.

    3) Other Jobs: A great player understands how other jobs function and how best to support them or work with them to optimise raid DPS. I.e. How to align buffs/debuffs optimally with the group - e.g. holding off on own buffs for Trick Attack window, etc. The difference from a good player is - I would say - anticipation vs. reaction. A good player can react to raid buffs/debuffs on boss, but a great player knows the cooldowns of major buffs/debuffs and is able to hold off on their own buffs in anticipation of these buffs/debuffs (e.g. Trick Attack).


    And lastly, but also very importantly - this can be grouped either under "good player" or "great player":

    4) Raid awareness: A good or great player has the raid awareness to notice what is going on around them, is able to identify where others are struggling/mess up, so that they could adjust/fill in for others.



    Well, that's my take on it. It's written in a bit of a hurry, so it might not be that insightful or well-structured. Might write another post on it, if I get around to thinking about this topic in more depth. This is a topic which has interested me for some time as well.
    (1)
    Last edited by Aurebel; 05-08-2018 at 11:26 AM.

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