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  1. #27
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm not gonna comment on the viability (because it's obviously not a reason why people play the job or not since most people are casual. If people only cared about numbers we wouldn't see that many DRK, RDM and BLMlastpatch)


    For me at least, I've always enjoyed gadget classes. In GW2 my first class was the Engineer and the MCH is the second DPS i attempted (BLM being my leveling job in HW).
    But I just couldn't enjoy the job, in HW the rotation and gameplay felt bland. Now it's better, I really like the Heat system and visual associated with it, but ultimately, FF14 MCh feels like a Gunner and NOT a MACHINist. The turret serves virtually zero purpose beside dps (and a debuff if you will....) It's just there, (a bit like SMN pet but worse), you just put it at the beggining of the fight and voila.

    Feeling and visual are a big factor for many players. Not just the numbers and rotation (altough rotation is very important I'd say). So perhaps not so many players play it because :
    1 - It's more of a Gunner than anything, basically the selling point of the job (Turrets at the very least) is just fluff and boring.
    2 - Number wise it's great but it requires a lot of effort for very little pay off compaired to BRD for instance
    3 - As far as I can tell, many people don't seem to enjoy the mechanics, either wildfire or heat, or both.

    The job got a descent rework in SB but I think it needs a "deeper" rework. Like on the core fondation.

    For Monk my guess is that they somewhat ruined the fast paced feeling associated with the job in SB... I dunno
    (1)
    Last edited by Sylvain; 05-11-2018 at 06:35 AM.