Quote Originally Posted by Kazrah View Post
So two things pop out. The first is definitely the overall shared sentiments of it being effectively Red Mage with a different coat of paint. It'd be like taking a White Mage, renaming various skills and then calling it "Geomancer". Another one is definitely the whole thing about using a scythe not just because of the name argument, but because scythes the usual vision as combat weapons simply never existed and never had adequate combat styles to them (war scythe doesn't count either since that's basically a glaive).

The other thing is that although it's nice to see maybe some effort taken into simplicity, it needs to be vastly more so. Again, if you want to make a better tank, please go level a tank for that better understanding of what's needed.
Thanks for the advice as usual Kazrah!

In my current romp through the world of FFXIV I returned for 3.4 and to level the DRK, which has been a lot more enjoyable than I expected; of course, I'm still sort of low, so I haven't seen its complete evolution; but some of its style opened my eyes as to how one has to operate.
  • I did a few more changes to my concept, changed it to have dual swords, instead of the Scythe.

Yeah it shares resemblance to a RDM, but I felt it would have been fun to tie it in to the Red Mage Story.

*The Rune Fencer isn't entirely like a RDM, but it does share a Gauge that resembles the Red Mage Gauge, but its Red / Blue, which charge the Runes for each side of the spectrum.

The overall balance that comes with the Rune Fencer is their use of the gauge; which has all its potential: the abilities / and such all have some sort of effect or repercussion towards the Runic Overcharge Meter: so balancing it, or making sure there's a charge is vital to give the Rune Fencer optimal tanking or dps'ing.

As far as complexity; the Rune Fencer has these rotations:
  • MP
  • Red Gauge Combo
  • Blue Gauge Combo
  • Enmity / DPS Combo
  • The Finisher Combo is the exact same as a Red / Blue just only works when both Red/Blue is 100/100

Reading it may look complicated, but to me, there's not much to it than this:
  1. Increasing the Red/Blue Gauge
  2. Utilize your Aspir / Banish for Hate opener
  3. Using Solace Sphere to Tank the enemy
  4. Weave a Magic Spell after a Red / Blue Rotation
  5. Then use abilities for damage mitigation etc.
  • -Don't have enough Runic Overcharge? Use "Enlightened Overture"
  • -Or use Anti-Sphere - it extinguishes the Runic Annaul Sphere and damages enemies, 1/4th of the damage is transmitted to Overcharge Gauge.

And of course there's much more in there.

Complexity could be simplified by actually visualizing it; but I'm no graphics designer lol, so I can't just craft, draw out, or make a video! Maybe one day I can, but as of right now, I can only write my visions.

Thanks again; going to let this one fade away into the forums! Thanks again to everyone who replied and gave me feedback =)