Hey FFXIV Community, finally completed my final tweaks to the Rune Knight.

-Changed his name of course lol; since he's not wielding a sword
-Redid his Rotations
-Redid his Abilities
-Polished up the Overcharge Gauge mechanics to make it more of a game

Thanks again for all the feedback, and let me know what you think of the polish up.

I know SE more than likely already has chosen the jobs that are coming to the next expansion, but MAYBE, we'll see something along the lines of a community made concept =D