





Fair point. I do have to think that if they’re looking for new classes to put into the game, finding second classes to use the ‘maiming’ and ‘scouting’ gear sets might be a good starting point.
No bueno. You may as well swap out the scythe to Dark Knight, and give its Great Sword to Rune Fencer then. They always traditionally used two hand swords or at least dual wield one handers, and utilize the runes carved on the swords to do their thang, or created runes via magic.
But yea. Gonna be interesting to see how they do it, but ill be honest with ya, they will probably either make them Dual Wield Swords or give them "Rune Blades" that are two hand.
But lets not get ahead of ourselves.
They will obviously release another 2 dps jobs and maybe, just maybe, a tank and a healer. I mean cmon, they made some dumb decisions before.
Rune Knight is better.
Last edited by Tiaque; 06-16-2018 at 06:50 AM.

Yeah, true strike on that; I originally wanted to give them a Curved Sword Glaive, but, Idk I just chose a scythe instead. Even though personally I would have loved to have seen DRK with a Scythe, and RUN with a Great Sword.. But I'm no developer.No bueno. You may as well swap out the scythe to Dark Knight, and give its Great Sword to Rune Fencer then. They always traditionally used two hand swords or at least dual wield one handers, and utilize the runes carved on the swords to do their thang, or created runes via magic.
But yea. Gonna be interesting to see how they do it, but ill be honest with ya, they will probably either make them Dual Wield Swords or give them "Rune Blades" that are two hand.
But lets not get ahead of ourselves.
They will obviously release another 2 dps jobs and maybe, just maybe, a tank and a healer. I mean cmon, they made some dumb decisions before.
Rune Knight is better.
I really like that Dual Wield idea you have there; I can sort of see that; have 4 Runes be attached to each Sword, for the elements, and use them to activate his runes with; like a Spellsword.
And as far as what they'll release? It would be a very fun slap in the face if they did just add more DPS lol; I mean, why not right! I just hope whatever tank comes into play, be it Dancer / Blue Mage / Mystic Knight / Something Unique / it would be different from the previous three.
Last edited by PatronasCharm; 06-16-2018 at 05:40 PM.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

I’ll do some tweaks to the concept a little. Where the Rune Fencer has to Elemental Runes that are connected to the Spell; so
Stone Skin: would be the Rune Fencer activating the Earth Rune, etc. Void Fire is his Fire Rune.
As far as the lore, I’ll adjust the gauge to be a Runic Overcharge Meter where the weapon skills contribute to the charge of its elements, based on which element the WS is.
Thanks for all the feedback y’all!

Very interesting concept. Rune Fencer would make a good magic tank, like it was in FFXI. Only change I would make is instead of Scythes, I'd have them use Great Swords like DRK, but different kinds like design, etc to match what it was in FFXI gear wise. RDM and Rune Fencer could share interesting interconnected lore and could possibly tie into the RDM storyline and (hopefully) we see a certain miqote making cameo appearances.

In the lore I presented, they once were a "Judge," and in my vision, I see a Judge, if it ever were a Job, to be a wielding a Scythe, sort of like a Grim Reaper, ready to cast judgement.Very interesting concept. Rune Fencer would make a good magic tank, like it was in FFXI. Only change I would make is instead of Scythes, I'd have them use Great Swords like DRK, but different kinds like design, etc to match what it was in FFXI gear wise. RDM and Rune Fencer could share interesting interconnected lore and could possibly tie into the RDM storyline and (hopefully) we see a certain miqote making cameo appearances.
Thus why I chose a Scythe... even though, cool looking Curved GSes would be killer!
And yes! I would love to see them interconnect the RDM storyline in some way! In a way sort of like Geomancer is entwined with Astro; they'll share similarities, but still be different.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29






The Grim Reaper’s scythe isn’t a tool of judgement though - it’s for, well, reaping. (By my understanding, the Reaper isn’t intended to be a judge - he comes for everyone in the end.) It’s really a farmer’s tool - and indeed is already in the game in its mundane form as a botanist’s secondary tool. Plus the novelty Edda ones of course...

A Couple of quick answers to questions:
Why a Rune Fencer without using a sword? Hence, Fencer;
-Well, just for the name, sadly wielding a scythe isn't conventional with the use of Fencer, but I didn't want to bog down the sword category by giving him an épée or some sabre.
So I chose to give it a Scythe. If anything, it could always be called a Rune Knight.
I want to thank everyone for the all the replies / critiques / and recommendations, I enjoy writing these little "Fan Fictional" job ideas since I really enjoy FFXIV and look forward to what the future holds for jobs.
Last edited by PatronasCharm; 06-16-2018 at 05:36 AM.
An intelligence based tank would severely upset gear distribution and balancing, I'd rather we keep the main stats for tanks and healers as is.
Also, aside from NIN that eventually branched out of MNK gear, all jobs that were released with expansions use already available gear sets. DRK shares gear with other tanks, AST with other healers, MCH with BRD, RDM with caster DPS and SAM with MNK.
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